Base Class: Warlock
A timeless entity, you have made a pact with an ancient, Primordial Titan. Many are celestial giants, gargantuan monster lords, or some colossal other-being, biding their time to return to the Material Plane's. Their goal may be to seek retribution, wreak havoc, or establish their view of order. In some cases, their goals are completely obscure, even to those who make a pact with them. These beings are the children of the Dawn Titans, or instead called Primordial by others, who they also gave birth to number of giants, constructs or other form of creatures over the eons. These ancient beings were said to rival even the Prime Deities themselves in the beginning, yet now only few remain alive after the near destruction of their race's; some went into hiding and went into a deep sleep, while others were banish from the Material Realm and trap within another dimensions. Yet now, a warlock seeking power, has made a pact with one of these might titans and soon will play the role of perhaps bring these one forgotten beings back into the mortal world, either to bring salvation or chaos upon mankind.
Titan Expanded Spells
The Titan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Titan Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Titanic Fortitude
Starting at 1st level, your body has been imbued with the ancient blood and magic of an primordial titan, allow you to become more sturdier then most other warlock's. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Your HP maximum can not be reduced to less than half its original amount by means of spells or similar features. You also gain the AC of 13 + your Constituion modifier when not wearing any heavy armor's. Lastly, you can now read and understand the language of Primordial, in case you don't have the language. At 14th level, your body now become resistance against bludgeoning, piercing and slashing damage that are non-magical weapon.
Earthbreaker
Note: This ability only exist if you have chosen the "Pact of the Blade", otherwise this ability will not be available.
If you selected the Pact of the Blade, you have the opinion of wielding a powerful relic that is given by your patron, known as the "Earthbreaker". It is a heavy, two-handed weapon that was made by a skilled Dwarf, who forge the weapon from an deceased Primordial. The whole head of the weapon was forged from the creature dead heart, while one of it's bone was fashion and craved into a handle. After the weapon was finished, the Dwarf was then killed by your patron for desecrating the corpse of another Primordial, while keeping the weapon for itself. The weapon has an unusual design to it; the weapon is at least 6'ft long (from the end of the handle to it head), with one side of the head used as an bludgeoning weapon (Warhammer), while the other side is used as an slashing weapon (Greataxe). You gain the following abilities while wielding the weapon:
- -The warlock gain proficiencies in both Warhammer and Greataxe, yet only when wielding Earthbreaker only.
- -The warlock can used an action to do two attacks, one with slashing damage, and the other bludgeoning damage. Can't used bonus action, nor when bonus action was used beforehand.
- -The warlock can also used an action to hurl Earthbreaker as an ranged weapon attack from 25'ft to an target enemy. As an bonus action, the warlock can then recall the weapon back to it's hand.
- -Upon impact, the weapon will also deal a 1d8 Thunder damage, the vibration of the dead titan heart still resonate through the weapon. At 10th level, the damage increase by 2d8 Thunder. By 17th, increase up to 3d8 Thunder damage.
Timeless Nature
Beginning at 6th level, your body has become infuse with the essence of an primordial, your physicality no long following the flaw limitation of a mortal being, now become close to being a titan. You can hold your breath indefinitely and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Immortal Oath
Starting at 10th level, upon being killed in battle, the arcane magic and essence of the Primordial reignite within your body and bring you back on your feet, while your slayers gets blasted away by the surge of magic emitting from you. While you are rolling a death saving throw, you can instead return to your feet with 1 HP, and force all hostile creatures within 10 feet of you to take 1d10 plus your warlock level necrotic damage. You become temporally immune to all form of damage until the start of your next turn. You must complete a long rest to use this feature again.
Wrath of the Titan
At 14th level, as an action, you attempt to call upon your patron for aid. You need to concentrate for one round without being interrupted. If hit by an attack, you must roll a Constitution check equal to 10 or half the damage you take, whichever is greater. If you fail, then the spell is ruined and you have to redo the ritual once more. If you success and made it on your next turn, a massive portal appear in mid-air on a point you can see 60 feet's directly from you. The spell fails if you attempt to used it inside an enclosed area (such as a small room). You need to have at least 40 feet of open space to used the spell. Emerging out from the portal is a gargantuan arm of your Primordial patron, to which then used it full strength to smash against the ground and create a powerful tremor from impact. Each creatures in a 40-foot-radius sphere centered in a single point you choose must make a Dexterity saving throw. The impact spreads around corners. All creatures hit by the attack will takes 10d6 bludgeoning damage and 10d6 force damage on a failed save, or half as much damage on a successful one. Once you use this ability, you cannot use it again until you complete a long rest
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Posted Jul 14, 2020Since this was put up a while ago, I doubt this will get a response, but I might as well ask. When you say "Upon impact, the weapon will also deal a 1d8 Thunder damage", you use the word "also". Does this imply that the weapon does normal damage that a warhammer/greataxe would do as well as an additional 1d8 thunder damage? Or does the thunder damage replace the normal damage?
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Posted Nov 25, 2019I dig the class, the only thing I would change is timeless nature could start at higher level and hae the caveat of only being applicable on the prime material plane or whichever plane the titan is native to
other than that its solid. Just IMO.
Have a great one