Paladin
Base Class: Paladin

It's often best to not upset the goddess of death, for while she would never stoop so low as to kill you herself, her Ruby Knights were quite literally, made for the job. Masters of moving silently through the shadow, even in some heavier armors, the knights are fast and deadly, though often they live average day to day lives. Most spend their time as adventures or sellswords, though at the drop of a hat they can go from an everyman to a deadly agent of the shadows.

With this lifestyle comes a large amount of versatility, as the ruby knight shifts from stealth to combat, so to can the shift from one fighting style to another with ease, leaving their opponents never knowing quite what comes next.

 

Ruby Knight's Oath

Loyalty: A Ruby Knight is loyal to the words of the Raven Queen before the words of any other law, and must obey her to the letter

Anonymity: A ruby knight must never allow their actions to lead the enemy back to the church, from an outside perspective, it should be like you don't exist at all

Serenity: A Ruby Knight must not feel fear or remorse for their actions

Death: those who have come back from death through unnatural means are your enemy or your tool. Destroy undead, or lead them, but do not allow another to lead them.

Martial Versatility

The Ruby Knight may permanently gain a second fighting style. Additionally they can choose from the custom list of Ruby Knight Stances.

Armored Stealth

While in complete darkness, you no longer have disadvantage on stealth checks while wearing scale mail or half plate. In addition to this, climbing no longer takes bonus movement.

Martial restoration

On turns where you have used your action to switch fighting styles, you can use lay on hands as a bonus action.

Cloak of The Ruby Mistress

Enemies within 30ft who do not worship the raven queen (or worshippers who have wronged her) must make a charisma saving throw, or run in terror of your presence. This ability may be turned on and off at will, and does not affect allies. Enemies caught in its radius must move away from you if they can, have disadvantage on attacks against you, and if they move more then 10ft per turn must make a dexterity save or be knocked prone.

Oath Of The Ruby Knight Image

Comments

Posts Quoted:
Reply
Clear All Quotes