Warlock
Base Class: Warlock

Your patron is a powerful and mysterious being from the gloomy plane of the Shadowfell. These twisted entities desire to expand their influence throughout the planes and pursue their own agendas, each as obscure as the next. Patrons who would seek such a pact include the Raven Queen, a fearsome shadow dragon, the elusive Dark Powers of Ravenloft, or other baleful entities of the Shadowfell.

Expanded Spell List

The Fell Entity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fell Entity Expanded Spells
Spell Level Spells

1st

command, inflict wounds

2nd

silence, spiritual weapon

3rd

nondetection, speak with dead

4th

divination, phantasmal killer

5th

commune, mislead

Unravel the Soul

Starting at 1st level, your patron grants you the ability to flood a creature’s mind with echoes of its past memories. As an action, target creature you can see within 60 feet must make a Wisdom saving throw against your warlock spell save DC. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target is frightened for 1 minute or until your concentration is broken (as if you are concentrating on a spell) as its own memories and fears are reflected back on itself. As an action, the creature can make a Wisdom check against your warlock spell save DC to shake itself from this experience and end this effect. On a successful save, the effect ends.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Eyes of Gloom

At 1st level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

Spectral Jaunt

Starting at 6th level, as a bonus action you can magically teleport up to 60 feet to an unoccupied space you can see. When you use this feature, your form becomes that of a terrible shadow and each creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw against your warlock spell save DC or be frightened of you until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Fell Shroud

Starting at 10th level, your patron bestows you with a protective shroud against fear-inducing effects and necrotic energy. You gain immunity to the frightened condition, resistance to necrotic damage, and advantage on death saving throws.

Deliver in Death

Starting at 14th level, you can channel your patron’s power to slay a creature. You can cast finger of death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

Previous Versions

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7/18/2019 12:56:13 PM
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2.0
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7/18/2019 3:32:42 PM
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2.1
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7/21/2019 6:55:36 PM
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2
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11/20/2019 1:54:51 PM
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2/1/2020 2:14:18 PM
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3/31/2020 10:53:54 AM
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