Base Class: Barbarian
Note: This barbarian subclass is only available to Dragonborn. This subclass is not balanced around the Dragonborn specific feats provided in Xanathar's Guide.
A Dragonborn whose wish is to assume the form of their ancestors may take this barbarian path as they develop. As they grow, their likeness to their bloodline deepens, eventually allowing them to take their true form for limited amounts of time.
Elemental Reserves
Starting at 3rd level, you can use your breath weapon a number of times equal to your Constitution modifier (minimum 1), instead of just once, and you regain all uses at the end of a short or long rest.
Continuous Assault
At 3rd level, while you are raging, you can use your breath weapon as a bonus action. While raging your breath weapon gains a recharge of 4-6. This effect only applies if you have no uses of your breath weapon remaining, and a usage gained by this feature is lost when the rage ends.
Frightful Presence
At 6th level, your presence emits a primal fear in those around you. Each creature of your choice that is within 30 ft. of you must succeed on a Wisdom saving throw or become Frightened for 1 minute. The DC is equal to 8 + your proficiency modifier + your Strength modifier.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. Once you use this feature you cannot use it again until you finish a short or long rest.
Draconic Flight
At 10th level, your draconic traits become more prominent, and a pair of wings resembling a dragon’s sprout from your back. You gain a fly speed equal to your movement speed.
You do not benefit from this trait if you are wearing armor (except a shield); however, clothing can easily be altered to accommodate your wings.
Dragon Form
Beginning at 14th level, as an action, you may expend two uses of your rage and assume the form of a young dragon of the type related to your draconic ancestry. At 20th level, this transformation becomes an adult dragon.
Your in-game statistics, including mental ability scores, are replaced by the statistics of the new form. You retain your alignment and personality. You assume the hit points of your new form, and when you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. You do not gain the legendary actions of your new form.
You are limited in the actions you can perform by the nature of your new form, and you can’t cast spells or take any other action that requires hands or speech unless your new form is capable of such actions. You cannot rage while transformed, and your new form does not gain the benefits of your fast movement and primal champion traits. Your other barbarian traits can be used.
Your gear melds into the new form. You can’t activate, use, wield, or otherwise benefit from any of your equipment. Equipment designed to accommodate shape-changing is exempt from this caveat.
This transformation lasts for up to a minute, or until you return to your normal form as an action.
Once you use this feature, you cannot use it again until you finish a long rest.
You may add the statistics of your dragon form to your character sheet quickly by going to the "Extras" tab, selecting "Manage Extras," Adding an extra creature of the Misc. variety, and selecting your young or adult dragon form. While transformed, you can modify the hit points of your new form by expanding the "Hit Points" section while the creature is selected.
Previous Versions
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8/7/2020 2:11:16 AM
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