Paladin
Base Class: Paladin

As a servant of the Moon Goddess you are a friend to all creatures that are in tune with nature and offer to help those in need. Money means little to nothing to you and any gold acquired will be donated to a temple to the moon without hesitation. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Lunar Weapon. As an action, you can imbue one weapon that you are holding with lunar energy, this energy allows any attacks that you have with radiant damage to ignore resistance to radiant damage and if they are immune to radiant damage then they lose their immunity to your attacks.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Armor of the Moon. As an action, you present your holy symbol and speak a prayer, then your armor vanishes and you are covered in a brilliant blue glow. You do not lose the AC bonus or any abilities that your armor gave you  but are now considered unarmored. You also emit dim light for a 20-foot radius. If you use this ability at night you gain an extra +2 ac.

You can end this effect on your turn as part of any other action, or if you fall unconscious, this effect ends.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

healing word, shield

5th

misty step, moonbeam

9th

beacon of hope, haste

13th

faithful hound, guardian of faith

17th

greater restoration, mass cure wounds

Aura of Moonlight

Starting at 7th level, you and friendly creatures within 10 feet of you are bathed in the light of the moon and deal an extra d4 radiant damage on all damage rolls.

At 18th level, the range of this aura increases to 30 feet.

Moon's Protection

Beginning at 15th level, you are always under the effects of a sanctuary spell.

Lunar Grace

At 20th level, as an action, you can emanate an aura of moonlight that produces bright light for 30 feet around you and dim-light for another 20 feet. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

Any necrotic damage that hits you is converted into radiant damage and instead of harming you it heals you for half that amount of damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Your Channel Divinity is reset and your Lay on Hands is return to full.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2018 8:34:24 PM
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