Base Class: Warlock
You have been bound to the divine through a sacred pact. You are blessed with the power to strike down your foes, as well as defend your allies through divine retribution, and holy sanctuary. Because of your divine patron you can learn spells from the paladin class as well as from the warlock spell list.
Blessed Seal
Starting at 1st level, you gain the ability to place a blessed seal on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is blessed for 1 minute. The blessing ends early if the target dies, you die, or you are incapacitated. Until the blessing ends, you gain the following benefits:
- As a reaction you gain the ability to teleport up to 30 feet towards your blessed ally when they are hit with a weapon attack.
- If you teleport within 10 feet of them you share the damage they would have taken in equal parts, and may make an attack of opportunity against the enemy if they are in range.
- When making this attack you gain a bonus to hit equal to your proficiency modifier, if your attack hits the enemy you and your ally are healed an amount equal to your charisma modifier.
You can’t use this feature again until you finish a short or long rest.
Holy Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to divinely channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Soulbound Empowerment
Starting at 6th level, you can place your holy seal on your soulbound familiar instead of an ally. When you do this your familiar is imbued with divine power causing it to grow and gain the stats and abilities of a couatl, the statistics for which are in the Monster Manual. When your soulbound familiar transforms it gains temporary hit points equal to half your warlock level. It obeys your verbal and mental commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
Your familiar remains in this state for the duration of your holy seal.
Armor of the Righteous
You gain a bonus to your AC equal to 1/2 your charisma modifier rounded down.
Divine Wrath
Starting at 14th level you can take an action to transform into an angelic form, gaining wings of radiant energy and levitating 5 feet over the ground. For 1 minute you gain the following benefits.
- You gain an aura with radius 15 ft. that deals 1d4 radiant damage to any enemy.
- Allies in this aura are immune to fear effects while in the aura and any damage that is taken by allies in this aura is shared among every creature in the aura, including enemies.
- Additionally any enemy that enters this aura must succeed a wisdom saving throw against your spell save DC or be frightened for the rest of the duration, making additional wisdom saving throws on each of its turns.
- For the duration your attacks deal additional radiant damage equal to your charisma modifier.
- Your weapon gains 5ft of reach.
You may use this ability once per long rest.
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