Base Class: Wizard
For wizards that are more combat inclined, studying the techniques of wand dueling to provide them an edge against other spellcasters in encounters. Making use of light armor and trained in proper footwork; a Duelist, over the course of their training, learns a number of special tricks and techniques to give them an edge in a duel or combat scenario. They learn to be quick on their feet, to cast minor spells much faster than regular bookish wizards and to be fearless in the face of adversity. Duelist tend to rely on wands more than other spell casting means, be it making wands more powerful than usual or knowing how to craft specific wands to take the stress off of trying to remember spells in combat.
Bonus Proficiencies
At 2nd level, your adoption of this path grants you proficiency in light armor, woodcarver's tools and the Acrobatics skill.
Enhanced Wand
Starting at 2nd level, you know how to enhance the power of an ordinary wand using woodcarver's tools and your knowledge of arcane lore. When you complete a long rest, you can use your woodcarver's tools to carve sigils into the wand of your choice. When using this enhanced wand, your spells gain a +1 bonus to spell attack rolls.
The bonus increases to a +2 at 10th level and to a +3 at 14th level.
Dueling Magic
Beginning at 6th level, when you use your action to cast a cantrip, you can cast another cantrip as a bonus action.
Retaliation
Starting at 10th level, you’ve become an experienced dueler and have honed your reflexes for combat. If a creature misses you with a ranged attack, you may use your reaction cast a cantrip towards the creature in question.
Enhanced Wand
Your spell attack bonus becomes a +2
Steely Resolve
From 14th level, you have trained your mind to ignore distractions and your combat experiences with hardened you immensely. You become immune to the frightened condition. You also gain advantage to all Wisdom saving throws.
Enhanced Wand
Your spell attack bonus becomes a +3
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