Base Class: Paladin
IN PROGRESS
Thorn of Power 1
Take One Pro and One Con
Pro Options:
+ 2 Rose Petals
+ 2 Intelligence or Wisdom or 1 in Both
+ 1 Wizard Spell of Your Choice (you must have a spell slot of the spell's level)
+ 1d6 Maximum Health
+ 1 Feat
Con Options:
- 2 Strength or Dexterity
- 1d6 Maximum health
+ Disadvantage to All Dexterity Checks
- 1 Proficiency
- 1 Feat
Undead Servant
With an hour of focus, you can summon an Undead of your choice, this cannot be a lich, demi lich, dracolich or other undead dragons, death tyrant or other undead beholders, or any undead your dm does not approve of. You can only have 3 and when activated the summoner takes 2d10 necrotic damage that can't be healed until the undead dies or is dismissed, you can dismiss one of your undead over an hour. If the undead has existed for 24 hours it becomes a regular undead and hostile towards the paladin who summoned it.
Prevent Wilting Roses
You can become a lich, vampire or other sentient undead, create new bodies, send souls on the material plane into uninhabited body, send your soul into the ethereal plane, and pull souls into the material plane.
Rose Petals
when you level up to 3rd level, 4th level, 8th level, 12th level and, 16th level you gain 2 Rose petals every other level up you get 1 Rose Petals and 1 for studying Rose Petals as a downtime action.
you spend Rose Petals on crafting and learning special feats, spells, enchantments, etc when traveling and as downtime actions all of these things cost only 1 Rose Petal, here are a few examples:
enchantment of the soul binds
If a creature is killed with a weapon with this enchantment the wielder can expend a 1st level spell slot or higher to bin the soul to the wielder forcing the soul back to the material plane as a passive ghost which can't attack humanoids or monsters (the body the soul comes from can not be revived), after 24 hours the binds break where the soul can become an actual ghost or pass on to the afterlife, as an action the wielder can dismiss a ghost to the afterlife or absorb the essence of the ghost to regain 1d6 health and have the soul be transferred into their mind as a harmless voice until 24 hours is up(the ghosts form will disappear).
enchantment of the reaper
the weapon damage is now all necrotic and you deal an extra 1d4 necrotic damage.
form of undeath
the characters with this feat are resistant to necrotic damage, immune to disease, and weakened to radiant damage
Blood curse(1st level)
ribbons of blood flow from your wrist and around your weapon of choice, the next attack with that weapon deal an extra 1d8 damage but take twice as much spell damage.
summon a spirit(3rd level)
Summon a passive ghost of a deceased person you knew or was told about.
Blood Letting
Instead of gaining spell slots when you get new spell slots you get 1d6 extra maximum health points
Unholy Practices
as you practice the dark secrets it warps you, divine smite now does 1d6 necrotic damage instead
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