Base Class: Fighter
Dragonmasters are warriors said to have been chosen by the Four Dragons, believed to be sentient collections of arcane energy that came into existence as the primordial chaotic energies began to converge and solidify into the planes. Dragonmasters combine their own weapon prowess with the ancient powers of these first dragons to create devastating effects on the battlefield.
The Dragonmaster is one who has passed the Dragon Trials, thus gaining the allegiance of the Four Dragons. The Dragonmaster's sole purpose is to protect and aid the Goddess Althena. Their heroic tales are often the theme of many bard songs.
The list of known Dragonmasters includes:
- Louie, the first Dragonmaster who accompanied Althena when she travelled from the Blue Star to Lunar;
- Ignatius, an evil Dragonmaster from the Vile Tribe that wished to manipulate Althena's power before being having his plans ruined by Jian;
- Jian, a young man who took up the mantle of Dragonmaster in order to save his girlfriend but later abandoned the role once she was safe;
- Leon, the Mighty Gale, who fought his foes with the blinding force of a hurricane;
- Gaull, the Iron Hand, who could fell the largest man with a single swing of his granite fists;
- Alicia and Laticia, twin sisters who proved that two is better than one;
- Lady Chloe, a beastwoman who sealed away a great darkness in the Silver Spire along with the Premier of the Magic Guild Miruka, and the Priest of Althena Jevron;
- Nike, who took all Four Dragons' trials at once in a large plaza at the center of Vane;
- Natto, the Singing Swordsman, who often burst into song while decimating his enemies;
- Dyne, the hero of the Heresy War;
- Alex Noa, the last Dragonmaster
Sword Dance
Starting at 3rd level when you choose this archetype, you can create a burst of speed to attack many times against a single enemy. When weilding a dagger, shortsword, longsword, or scimitar, you can use an action to attack one target a number of times equal to your proficiency bonus. Any unused attacks are wasted if the target becomes an invalid target for any reason, such as being killed or moved.
Explosion Staff
At 7th level, you learn how to use your action to drive a weapon into the ground and create a ten foot explosion centered on you. Every creature within range, other than you, takes 3d12 fire damage.
Vigor
Beginning at 10th level, you can channel energy through your body and strengthen your combat prowess. You can use a bonus action to turn all attacks that hit into critical hits until the end of your turn. Once you've used this ability you cannot do so again until you've completed a short or long rest.
Flash Cut
At 15th level, Dragonmasters gain the ability to unleash an all encompassing attack. You can use an action to make a single melee weapon attack, affecting all visible enemies. Once you've used this ability, you cannot do so again until you've completed a short or long rest.
Dragon Blessings
At 18th level, the Four Dragons have chosen you as a conduit for their power. Using an action, you can call forth the power of one of the Four Dragons replicating the effects of certain spells. This action requires none of the normal spell components nor concentration and lasts for its full duration. Additionally, the effects use your constitution score as the spellcasting ability and functions as if cast using a 7th level spell slot. Once you've called upon a dragon to replicate a spell's effects you cannot call upon that dragon to do so again until you complete a long rest.
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