Barbarian
Base Class: Barbarian

Coming 

Blood of War

Starting when you choose this path at 3rd level, you can enhance your weapon strikes. When you enter rage you can choose to enter a war trance. Until your rage ends, you deal an extra 1d4 damage whenever you hit it with a weapon attack.

When exiting rage, after using war trance, you must make a DC 16 Constitution saving throw or gain a level of exhaustion.

This features damage increases to 1d6 at 10th level, 2d4 at 15th level.

Thirsting strikes

Starting when you choose this path at 3rd level, the blood of war flows strongly through you, allowing you to push further than normal and increase your chances on the battlefield.
When rolling to hit, but before determining if it connects, you can choose to roll a d4 and add it to the sum. if the total would be a critical hit, then it is considered a critical hit.
this can be used a number of times equal to your con modifier.

Vicious strikes

Starting at 6th level, the warrior within you grows stronger and the viciousness of your rage has reached new highs. While raging, your weapon attacks score a critical hit on a roll of 19 or 20.
 

Deadly fortifying

Beginning at 10th level, you have become a force to reckon with. when you kill a creature or score a critical hit while raging you gain temporary hit points equal to 5 + your Constitution modifier (minimum of 1). 

Heart of a war

Beginning at 14th level, the true heart of war fuels your rage allowing you to shrug off fatal blows.

While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.

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