Warlock
Base Class: Warlock

The Eye is fear manifest, specifically the fear of being watched, the fear of your secrets being revealed, the fear of being followed, etc. It feeds on knowledge, and quite obviously, fear. Servants of the Ceaseless Watcher are ruthless in their pursuit of knowledge, craving it, sometimes even addicted to it. They relish analyzing and picking their victims apart, sometimes quite literally, to learn more about them. Some servants of the Eye feign being wizards, scholarly spell-casters always in pursuit of knowledge. Some end up as librarians, others as detectives, though never detectives for the thrill of the chase. 

Will you wear The Watcher's crown?

Expanded Spell List

The Eye lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Eye Expanded Spells
Spell Level Spells

1st

identify, comprehend languages

2nd

zone of truth, detect thoughts

3rd

blink, clairvoyance

4th

arcane eye, locate creature

5th

commune, modify memory

Statement Begins

Starting at 1st level, your spellcasting ability becomes intelligence instead of charisma. Whenever you make an insight or perception check, you may choose to use your intelligence modifier instead of your charisma modifier.

Compelled Statement: Additionally, whenever you ask a creature a question, you may force it to make a wisdom saving throw against your spellcasting modifier. On a failure, the target creature must answer that question truthfully. On a success, the target creature becomes immune to this effect for 1 hour. You may use this feature a number of times equal to your charisma modifier before taking a short rest.

I See You

Starting at 6th level, you can call on your patron to show you information about creatures you can see. As a bonus action, you may ask the Eye for a creature's AC, Damage Vulnerabilities, Damage Resistances, Damage Immunities, Remaining Hit Points, Hit Point Maximum, Skill Proficiencies, or Ability Scores. The DM has statistics for the creature you choose. An affected creature knows that something is watching it.

Additionally, as an action you may call upon the eye to extract a creature's statement. Choose a creature that you can see. That creature must make a wisdom saving throw against your spell save DC. On a failure, you gain 1 point of exhaustion and learn the creature's background, secrets, traumas, weaknesses, hopes, dreams, and anything else you would like to know about them (as long as they know the answer) and the creature acts as if it had failed its save vs the fear spell until the end of your next turn. On a success the affected creature becomes immune to this feature for 24 hours. 

Cannot Hide

Starting at 10th level. you gain blindsight out to a range of 60 feet, and you gain true sight within a range of 10 feet. You can understand and read all languages, and you immediately understand the true meaning of any ciphers or codes you read. The effect of a "nondectection" spell or an amulet of proof against detection and location nullifies the effects of this feature.

The Watcher's Crown

Starting at 14th level, you gain an additional number of warlock spell slots equal to your charisma modifier. These spell slots are to be considered to be sixth level, and may only be used to cast divination spells or the eyebite spell, which is added to your spell list. Spells cast this way may ignore any material components needed to cast them.

Additionally, the number of uses for your "compelled statement" feature unlocks, and it may be used an infinite number of times between rests.

 

 

Previous Versions

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