Base Class: Warlock
Your patron is something most do not understand and sometimes even you yourself have a difficult time comprehending its desires. The only things you do know is that it is alien and that it wants to survive, and you are the means to its survival.
The Symbiote is an alien being who needs a host to enact its will. In return for giving it a body to live in the Symbiote gives you power of a cosmic nature.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
|
Spell Level |
Spells |
|---|---|
|
1st |
entangle, [spell]jump[/spell] |
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
[Tooltip Not Found], contagion |
Alien Tendrils
Starting at 1st level you have the ability to shoot a mass of the Symbiote substance from your hand at an object above you. The alien substance congeal into a rope strong enough to hold your own body weight. This allows you to swing a distance of 30 ft. Upon letting go of the rope the alien substance disintegrates.
Appetite for Flesh
Starting at 6th level when you reduce a creature to zero hit points you may feast upon their flesh for that turn. When you feast upon their flesh you regain 4d8 health points and cure yourself of any temporary diseases you might have.
Hulking Mass
Starting at 10th level the Symbiote seems to be
taking more control over your body causing it to grow with the power. You may now use an action increase your size by one category past your normal size for 1 hour Your size returns to normal at will or after the hour has passed.
You gain a +1 bonus to all attack and damage
rolls while your size is increased. In addition each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened when you increase your size. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a Success.
You must finish a short or long rest before you
can use this feature again.
Perfect Symbiosis
You and your Symbiote completely understand each other's powers now. Starting at 14th level you and the Symbiote can separate or rejoin for one action. You and the Symbiote start with the same hit points and have the same stats with these exceptions:
•The Symbiote gains a +2 to AC and has
resistance to slashing, bludgeoning, and
piercing damage.
•Your speed doubles and you gain an additional action on your turn.
You each move separately, but only one of you may take actions due to the mental strain. In addition you both may communicate telepathically while separated. When you and the Symbiote rejoin you have the health of whoever had the highest at the time. After 1 hour of separation you gain one level of
fatigue.
You must finish a short or long rest before you
can use this feature again.
-
View User Profile
-
Send Message
Posted May 13, 2019umm, about the tendrils. how many times per turn can i use it? is it an action? a bonus action? a free action?
-
View User Profile
-
Send Message
Posted Mar 15, 20192 of the spells are not showing up, I think you have the wrong syntax in them.
-
View User Profile
-
Send Message
Posted Dec 31, 2018Same question here
-
View User Profile
-
Send Message
Posted Nov 1, 2018what was the other 5th level spell supposed to be?