Paladin
Base Class: Paladin

Turned into a psionic by Ilsensine, the illithid god. Your mind has been twisted into something different than what it was previously. Now, you have unlocked your mental prowess to demolish foes and help allies

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Equanimity Spells

Paladin Level                                                                                 Spells


 3rd                                                                            Sleep, Hideous Laughter

5th                                                                             Detect Thoughts, Calm Emotions

9th                                                                             Fear, Hypnotic Pattern

13th                                                                           Phantasmal Killer, Confusion

17th                                                                           Dream, Modify Memory

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Suggestion. As an action, you can use your Channel Divinity to cast Suggestion, attempting to use your psionic powers to sway someone to do your bidding. The creature targeted by this spell has disadvantage on its saving throw

Psionic Blast As a reaction, you can use your Channel Divinity to manifest your psionic power as a field of psychic energy. When you are attacked, you can force creatures in a 5 ft radius to make a wisdom saving throw against you paladin spell save DC or be stunned until their next turn. 

Thought shield

Beginning at the 7th level, You and friendly creatures around you in a 10 ft. radius are resistant to psychic damage and immediately become immune to effects of internal mental tampering, including previously cast spells (internal mental tampering refers to effects that are inside the mind [I.E. Phantasmal Killer], versus effects that are outside the mind [I.E. Major Image] would still have effect). Additionally, no one can read your thoughts unless you allow it. At the 18th level this distance extends to 30 ft.

Master of Thought

Beginning at the 15th level, you have advantage on checks made for keeping concentration on spells, and on wisdom saving throws.

Mind over body

At 20th level, as an action, you can emanate an aura of thought magic for 1 minute.

All non-friendly creatures withing a 30ft radius that start their turn in the radius or enter it for the first time must make a wisdom saving throw against your paladin DC save or have the slow spell cast upon them. If they leave they radius, the Slow spell effect ends at the end of their turn. Any creature that makes it's save is immune to this effect for the remainder of the abilities effect until the next long rest.

All friendly creatures starting their turn in this radius benefit from the Haste spell while they remain in the radius (but if they leave the radius or at the end of the minute, do not have the negative effects from the spell effect ending).

This ability does not require you to maintain concentration.

Once you use this feature, you can’t use it again until you finish a long rest.

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