Rogue
Base Class: Rogue

You have been branded by some higher power such as a god, archfey or demon lord. Your brand binds you to some unknown destiny, but also grants you power. This entity forces you into service for its own goals, but it is not without its merits. You choose the shape size and location of your brand. Work with your DM to determine who or what branded your character and for what purpose. 

Uncompleted Task

Whenever you fail your final death save, or are killed outright, roll a d4. Your brand returns you to life with one hit point after a number of hours equal to the result.  The resurrection is displayed with fanfare such as a radiant light descending on you if tied to a god, infernal flames for a demon lord or a surge of plant growth around you if tied to an Archfey. 

Unleash Brand

Whenever you use your sneak attack feature you can cause the extra damage from your sneak attack to be of a damage type associated with your brands patron. You must choose the type once you gain this feature. Whatever type you choose it is considered magical. Whenever you reach 6th level you gain an additional damage type to choose from.

In addition you gain a new way to use your Cunning action as long as you have not used your Sneak Attack this round. Whenever you do so choose a creature you can see within 60 feet of you. That creature must succeed on a Dexterity saving throw or take damage equal to your sneak attack of a type as determined by this feature. 

For example vines reach out and constrict your foe dealing piercing damage as your Archfey brand is unleashed or you can engulf your foes in the flames of the nine hells.   

Omens from Afar

As an action you can cast the augury spell without using a spell slot or material components. After you cast the spell with this feature, you can't do so again until you finish a short or long rest.

In addition once you have done so you gain a boon from your patron, choose one of the following. The boon lasts until you finish a long rest.

- Resistance: You gain resistance to one damage type associated with your master.

- Saving Throw. You gain proficiency in a saving throw of your choice.

-Skill: You gain proficiency in a skill associated with your patron.

Language & Tool: You learn to read, write and speak a language spoken by your patron as  well as a tool or instrument.  

Shackles of Death

While you are at 0 hit points or fewer your spirit can become a wraith like entity. 

While in this wraith form you are insubstantial and can move through creatures and objects as if they were difficult terrain. You can not end your turn within an object or creatures space. You cannot be targeted by attacks, and are immune to all conditions. On your turn you can use your action to reach out and touch a creature within 5 ft of you. Make a melee spell attack against the creature. On a hit you deal damage equal to your sneak attack of a type as chosen by your Unleash Brand. This wraith form lasts for up to 1 minute or until you regain hit points. If you regain any hit points your body is raised to life with fanfare wherever your spirit is at the time you regain those hit points.

Once you have used this feature you cannot do so again until you have finish a long rest.   

Exploding Brand

Starting at 17th level whenever you use your cunning action to unleash your brand on a foe, each creature within 5 ft must also succeed on the save or take damage equal to half your sneak attack.

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