Warlock
Base Class: Warlock

Your patron is a powerful Great Wyrm. You have bound yourself to a dragon as old if not older than time itself, possibly even Bohamet or Tiamat. It may even be the fabled Purple Dragon upon which the Purple Dragon Knights have formed their order. Your pact with that entity allows you to channel the raw primordial power that shaped the multiverse.

Being connected to such power will change your physicality and can cause changes in your behavior and beliefs. If bound to a chromatic dragon, you might find yourself driven by avarice to hoard all the treasure you come across. You may grow arrogant and expect a certain level of respect. If your patron is a metallic dragon, you may become excessively curious, doing everything you can to collect and hoard knowledge. You might develop a strong sense of nobility and seek to humble yourself and elevate others. 

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. Starting at 1st level, you gain access to the sorcerer spell list in addition to the warlock spell list.

Scales of the Great Wyrm

Starting at 1st level, you gain the hide of a dragon. You gain natural armor equal to 10 + Charisma modifier + Dexterity Modifier (minimum of 11).

Legendary Power

Starting at 6th level, when you fail a saving throw, you can choose to call on your patron's power and instead succeed. Additionally, once per combat, you make take one legendary action to take an additional turn to move, take an action, or take a bonus action, but not a combination of those. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Aspect of the Dragon

Starting at 10th level, you sprout a pair of dragon wings. You gain a flying speed equal to your walking speed. Additionally, your unarmed strikes now do 1d6 slashing damage.

You can no longer wear armor unless the armor is made to accommodate your wings, and clothing not made to accommodate your wings might be destroyed when you reach 10th level.

Draconic Blessing

Starting at 14th level, you can call on your patron to imbue you with its strength. When you take cold, fire, lightning, acid, or poison damage, you can use this feature to take a reaction to roll a d12. You reduce the damage taken by the amount rolled and gain resistance to that type of damage until your next short or long rest. If the damage received is reduced to zero as a result of your d12 roll, you gain immunity to that type of damage instead of resistance. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

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