Base Class: Fighter
The hollow soul fighter fights with no emotion and cunning
Shade Soul
At 3rd level when you choose this subclass you master the ability to release a powerful energy from your body called shade soul. It deals 2d6 damage at level 3. The amount of uses it has is 2+ CON modifier, and the uses reset at a short or long rest. The amount of uses increases at levels 3, 6 and 17.
The damage increases to 3d8 at level 7, and then to 2d12 at level 14, and then to 5d12 at level 20.
Dream Nail
The dream nail allows the user to read the targets thoughts by focusing on them. there are 4+CON mod uses and it recharges after a long rest.
Desolate Charge
The user charges 40 ft. forward, any creature in the way of the charge must do a DC 16 DEX save or succumb to 6d12 bludgeoning damage. If this is used to break an object, roll as if it was a regular attack.
Shadow Form
The user focuses all of their energy, transforming into a slimey creature.
In this form, the user cannot speak. Their constitution and strength go up by 2.
They have advantage on dexterity checks and have claw attacks that do 1d10 slashing damage. The user also gains the black tentacles spell for the duration.
They stay in this form for 1 hour, but they will automatically revert back to nornal if they go unconcious or die.
Shadow Form
The user builds up energy in their stomach, eventually turning into a slimey amalgamation.
Howling Wraiths
The user gathers up all their might and strength, which then makes a large area around then explode with dark energy. it deals 4d6 necrotic damage to the user but anything around them takes 2d20 necrotic damage.
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