Sorcerer
Base Class: Sorcerer

Your innate magic comes from Fey magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with an Archfey or who might even have claimed a Fey parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Feywild Ancestor

At 1st level, you choose one type of fey as your ancestor. You receive an ability score increase that corresponds with the Feywild ancestor of choice. You also learn one druid cantrip of your choice, that doesn't count against cantrips known, and is treated as a sorcerer spell.

Feywild Ancestry
FEY  increase

Dryad

+1 Wisdom

Fairy 

+1 Dexterity

Hag

+1 Constitution

Leprechaun 

+1 Charisma

Nereid

+1 Constitution 

Nymph 

+1 Wisdom

Redcap

+1 Strength 

Satyr

+1 Charisma 

Siren

+1 Charisma 

Sprite

+1 Intelligence

You can speak, read, and write Sylvan. Additionally, whenever you make a Charisma check when interacting with fey, your proficiency bonus is doubled if it applies to the check.

Dryad

You receive your choice of a druid cantrip, and an ability score of +1 to Wis

Fairy

You receive your choice of a druid cantrip, and an ability score of +1 to Dex

Hag

You receive your choice of a druid cantrip, and an ability score of +1 to Con

Leprechaun

You receive an ability score of +1 to Char

Nereid

You receive your choice of a druid cantrip, and an ability score of +1 to Con

Nymph

You receive your choice of a druid cantrip, and an ability score of +1 to Wis

Redcap

You receive your choice of a druid cantrip, and an ability score of +1 to Str

Satyr

You receive your choice of a druid cantrip, and an ability score of +1 to Char

Siren

You receive your choice of a druid cantrip, and an ability score of +1 to Char 

Sprite

You receive your choice of a druid cantrip, and an ability score of +1 to Int

Misty Escape

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can't use it again until you finish a short or long rest.

Fey Flight

At 14th level, you gain the ability to sprout a means of flight, gaining a flying speed equal to your current speed. You can create the means of flight as a bonus action on your turn. It last until you dismiss it as a bonus action on your turn.

Feywild Means of Flight
FEY FLIGHT MEANS

Dryad

You summon a flying mass of leaves that you control and ride in

Fairy 

Butterfly-like wings sprout from your back

Hag

You conjure an spectral flying broomstick

Leprechaun 

You conjure a magical spectrum of rainbow color that you can stand on and ride 

Nereid

You conjure a rain cloud that you ride

Nymph 

You conjure a spectral bird that you ride

Redcap

You sprout bat wings

Satyr

Your feet become magically glowing goat's feet, which allow you to step through the air

Siren

You sprout colorful feathery wings

Sprite

You sprout dragonfly-like wings

Wish of the Feywild

Beginning at 18th level, you are blessed by the Feywild, and are granted the 9th level spell, Wish. The spell does not count against your known spells, and does not expend a spell slot.

Comments

Posts Quoted:
Reply
Clear All Quotes