Base Class: Sorcerer
Your innate magic comes from Fey magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with an Archfey or who might even have claimed a Fey parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
Feywild Ancestor
At 1st level, you choose one type of fey as your ancestor. You receive an ability score increase that corresponds with the Feywild ancestor of choice. You also learn one druid cantrip of your choice, that doesn't count against cantrips known, and is treated as a sorcerer spell.
Feywild Ancestry
| FEY | increase |
|---|---|
|
Dryad |
+1 Wisdom |
|
Fairy |
+1 Dexterity |
|
Hag |
+1 Constitution |
|
Leprechaun |
+1 Charisma |
|
Nereid |
+1 Constitution |
|
Nymph |
+1 Wisdom |
|
Redcap |
+1 Strength |
|
Satyr |
+1 Charisma |
|
Siren |
+1 Charisma |
|
Sprite |
+1 Intelligence |
You can speak, read, and write Sylvan. Additionally, whenever you make a Charisma check when interacting with fey, your proficiency bonus is doubled if it applies to the check.
Dryad
You receive your choice of a druid cantrip, and an ability score of +1 to Wis
Fairy
You receive your choice of a druid cantrip, and an ability score of +1 to Dex
Hag
You receive your choice of a druid cantrip, and an ability score of +1 to Con
Leprechaun
You receive an ability score of +1 to Char
Nereid
You receive your choice of a druid cantrip, and an ability score of +1 to Con
Nymph
You receive your choice of a druid cantrip, and an ability score of +1 to Wis
Redcap
You receive your choice of a druid cantrip, and an ability score of +1 to Str
Satyr
You receive your choice of a druid cantrip, and an ability score of +1 to Char
Siren
You receive your choice of a druid cantrip, and an ability score of +1 to Char
Sprite
You receive your choice of a druid cantrip, and an ability score of +1 to Int
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can't use it again until you finish a short or long rest.
Fey Flight
At 14th level, you gain the ability to sprout a means of flight, gaining a flying speed equal to your current speed. You can create the means of flight as a bonus action on your turn. It last until you dismiss it as a bonus action on your turn.
Feywild Means of Flight
| FEY | FLIGHT MEANS |
|---|---|
|
Dryad |
You summon a flying mass of leaves that you control and ride in |
|
Fairy |
Butterfly-like wings sprout from your back |
|
Hag |
You conjure an spectral flying broomstick |
|
Leprechaun |
You conjure a magical spectrum of rainbow color that you can stand on and ride |
|
Nereid |
You conjure a rain cloud that you ride |
|
Nymph |
You conjure a spectral bird that you ride |
|
Redcap |
You sprout bat wings |
|
Satyr |
Your feet become magically glowing goat's feet, which allow you to step through the air |
|
Siren |
You sprout colorful feathery wings |
|
Sprite |
You sprout dragonfly-like wings |
Wish of the Feywild
Beginning at 18th level, you are blessed by the Feywild, and are granted the 9th level spell, Wish. The spell does not count against your known spells, and does not expend a spell slot.
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