Base Class: Paladin
Oath of The Unhallowed - Vampire Paladins use whatever means necessary to complete their tasks, even going so far as to use necromantic magic to combat their enemies.
Oath of The Unhallowed - Vampire Spells
An Oath of The Unhallowed paladin gains the following spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | |
| 5th | suggestion, hold person |
| 9th | gaseous form, vampiric touch |
| 13th | blight, phantasmal killer |
| 17th | dominate person, dream |
Channel Divinity
An Oath of The Unhallowed paladin of 3rd level or higher gains the following two Channel Divinity options.
Vampiric Glamour. As an action, the paladin locks eyes with a target creature. The creature must make a Wisdom saving throw, unless it is immune to being charmed. On a failed save the target is charmed, using its action and movement to move as close to the paladin as they can. The paladin gains advantage on the first attack against the targeted creature. Once the creature takes damage, the charm is broken.
Unholy Fear. As an action, the paladin presents their holy symbol and speaks a prayer of denunciation, using their Channel Divinity. One creature within 60 feet of the paladin that the paladin can see must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have advantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature cannot move towards the source of its fear, and has disadvantage on attack rolls if they can see the source of their fear
Aura of Rejuvination
Starting at 7th level, the paladin, as well any allies within 10 feet of the paladin, gains bonus temporary hit points equal to 1d10 plus their Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time, and only once per combat.
At 18th level, the range of this aura increases to 30 feet.
Vampiric Resistance
At 15th level, the paladin gains resistance to Necrotic damage, and cannot be charmed or frightened
Lord of Vampires
At 20th level, the paladin can, as an action, summon the unholy energy within them to transform into an unholy vestige of fear and death. He or she gains sharpened teeth and grows bat-like wings if the paladin did not already have them, and a chilling aura surrounds them within 30 feet.
The paladin gains a 30 ft. fly speed. Any creatures other than those the paladin designates within the aura must succeed on a Wisdom save or become frightened of the paladin for the duration.
The paladin gains the Vampiric Bite attack. The bite attack replaces their unarmed strike and can be made only once per attack action.
The paladin regains this ability on a long rest.
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