Base Class: Druid
Druids of the Circle of Seas dedicate their lives to the protection of the ocean and its inhabitants. The most powerful have been rumored to summon mighty storms against ships and even coastal towns when they harm sea creatures.
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Underwater Affinity
When you take this subclass at 2nd level, you gain a connection to water. You gain a swimming speed equal to your walking speed. Being underwater has no affect on you attacks or spell casting. These benefits do not carry over into beast form.
Circle Forms
At 2nd level, you are able to transform into sea creatures with your Wild Shape. You ignore the restriction for Swimming Speed in the wild shape table. In addition, whenever you transform into a creature with a swim speed, you gain temporary hit points equal to your Druid level.
Amphibious Touch
Beginning at 6th level, you can use an action to touch yourself and up to 3 other creatures, allowing you and them to breathe underwater. This effect ends after 1 hour, if you are incapacitated, or if use an action to end the effect early (to touch required). You can end the effect on specific creatures or end the effect for everyone.
You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses after a short or long rest.
At higher levels. When you reach 14th level as a druid, you can affect up to 5 other creatures.
Water Shaping
At 10th level, you can control even the water in the air. You can cast the control weather and tidal wave spell without expending a spell slot. You can cast each spell a number of times equal to your wisdom modifier. You regain all expended uses after a long rest.
In addition, if you are traveling on the water, you can call up a current to speed up travel. The speed of your craft, or you if you're swimming, increases by 10 feet for as long as you concentrate on this feature, as if concentrating on a spell. You can expend a druid spell slot to make the current faster. For each level of spell slot expended, your speed increases by an additional 10 feet.
Soul of the Sea
At 14th level, you have become attuned to the sea itself. You can the following benefits:
- You can breathe underwater indefinitely.
- You have resistance to cold damage.
- You are unaffected by the extreme cold and pressure of the ocean depths.
- You can use an action to touch any non-oily liquid and purify it into water.
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