Base Class: Barbarian
Do you think your Critical attacks aren't Critical Enough, than this is the class for you! Don't focus on damage, but bleeding your enemies dry! With each Crit your Opponents grow weaker and weaker until they die of Exhaustion! With this even the strongest of Dragons will kneel before your Might!
Blood Rage
Starting at 3rd level; While you are Raging:
You can add half the amount of damage taken from the first attack that hits you Per-Turn toward your next Attack or Damage roll.
If you use this ability in a battle you gain 1 level of Exhaustion directly after, until you take a short rest.
Bloodlust
Beginning at 6th level, your critical hit chance is increased to 19-20.
This increases to 18-20 at 12th level.
Bloody Visage
Beginning at 10th level, each time you inflict a Critical Attack upon an opponent - if they survive, they gain a level of Exhaustion.
Once per short rest, when you bring a creature to 0 Hit Points, enemies within 30ft must make a Wisdom saving throw against your Intimidation skill. If they fail they are affected by the Frightened condition. If they fail, they get to make this save during the beginning of each of their turns.
Crimson Carnage
Starting at 14th level; your Blood Rage can sustain you from death for but a moment. If an attack reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an Attack Action, and possible Bonus Action - if it is also an Attack. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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7/15/2020 7:55:59 AM
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1.2.0
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8/12/2020 10:18:09 PM
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8/16/2020 7:38:30 AM
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5
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