Base Class: Sorcerer
Somehow you have been infused with Metal Magic, be it some horrible ritual or a genetic ancestor. Whatever the cause you are now able to manipulate metal around you to your will! Giving you bonuses toward AC and Metal Attack Modifiers.
Metallic Bloodline
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Metallic Heritage
| Dragon | Damage Type |
|---|---|
Iron |
Slashing |
Steel |
Piercing |
Brass |
Bludgeoning |
Bronze |
Slashing |
Copper |
Bludgeoning |
Gold |
Bludgeoning |
Platinum |
Slashing |
Adamantium |
Piercing |
Silver |
Bludgeoning |
Lead |
Bludgeoning |
You have Proficiency in Smiths Tools. If you are smithing an object of your Metallic Bloodline you have Expertise in creating that item.
Metal Aptitude
When you attack with a weapon of your Metallic Bloodline you can add your Cha modifier to either the Attack or Damage roll. The bonus applies to only the first Attack on your turn. At the same time, you can spend 1 Sorcery point to gain AC equal to your Cha Modifier, until your next turn.
You are proficient with Light Weapons and Armor. You can bond with 1 Set of Metal Armor and 1 Weapon - these items are now considered magical and cannot be destroyed by normal means.
Metal Manipulation
At 6th level: As a Bonus Action, you can levitate either Swords or Shields (not both) up to your Cha Modifier within 30ft. Must spend a Bonus Action each turn to keep them levitating.
Shields; Increases your AC as well as your Ability Saves equal to the Shields you have levitating (they will always within 5 feet)
Swords (or any one handed melee weapons); Allows you Extra Attacks on your Bonus Action equal to the Swords you have (they levitate up to 10 feet away)
Weightless Armor
At 14th level: You can now wear Medium Armor and can add your Cha Modifier to AC Instead. You can also pay 1 Sorcery Point to be resistant to Bludgeoning Piercing & Slashing - for 1 min.
Metallic Soul
At 18th level: Once per Long Rest, as an Action; You can spend 5 Sorcery points to become Immune to Metal attacks and Resistant to Bludgeoning, Piercing, Slashing, Fire, Cold, Radiant, Necrotic, Thunder, and Force - for 1 min.
Previous Versions
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8/12/2020 7:49:40 PM
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1.2.3
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8/12/2020 11:29:37 PM
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8/15/2020 6:05:11 PM
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1
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8/16/2020 7:49:43 AM
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7
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