Base Class: Wizard
The accumulation of knowledge has always been the heart of wizardly teachings, however arcane knowledge cannot overcome all problems; sometimes knowledge of the world around you and knowledge of the past can be the greatest tool at your disposal. On the continent of Valar, the order known as the "Lore Wardens" are the masters of all knowledge, learning all their is and dedicating themselves to the study of every topic known to mankind; if a piece of knowledge is known to mankind or written in a long lost tome then the Lore Wardens ar ein possession of such knowledge.
Disciple Of Erudition
Beginning when you select this school at 2nd level, you're learning new techniques to collect knowledge. You learn one language of your choice, and you choose one skill from the following list with which you are proficient, your proficiency bonus is doubled for any ability check you make that uses this skill: arcana, history, nature and religion.
You gain an additional language and an additional skill expertise from the above list at 6th and 14th level.
Expert Erudite
Beginning at 2nd level, you always have a spark of inspiration in remembering past knowledge. Whenever you make an Intelligence (arcana, history, nature or religion) that lets you add your proficiency bonus, you can treat a roll of 7 or lower on the d20 as an 8.
Disciple Of Erudition
At 6th level, you're learning new techniques to collect knowledge. You learn one language of your choice, and you choose one skill from the following list with which you are proficient, your proficiency bonus is doubled for any ability check you make that uses this skill: arcana, history, nature and religion.
You gain an additional language and an additional skill expertise from the above list 14th level.
Assimilate Knowledge
Upon reaching 6th level, you can now draw upon the knowledge of others as well as your own. As an action, you touch one friendly creature then choose one skill or tool it is proficient with. You have proficiency with the chosen skill or tool until you finish your next long rest.
Once you use this feature, you can’t use it again until you finish a long rest.
Recollect Capability
By 10th level, you can call upon your knowledge to analyse the capabilities of your foes. If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities based on your knowledge of creatures of the same variety. Alternatively, you can expend a spell slot of 5th level or higher to use this feature as an action during combat. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Intelligence score
- Wisdom score
- Charisma score
- Hit point maximum
- Spellcasting ability (if any)
At the DM’s option, you might also realize you know a piece of the creature’s history or origin, if it has any.
Disciple Of Erudition
At 14th level, you learn one language of your choice, and you choose one skill from the following list with which you are proficient, your proficiency bonus is doubled for any ability check you make that uses this skill: arcana, history, nature and religion.
Adaptive Lore
Beginning at 14th level, if a creature has immunity or resistance to damage dealt by a spell you cast on your turn, you can use your reaction to give yourself resistance to the same damage type for 1 minute. Alternatively, you can give yourself immunity to that damage type until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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8/16/2020 9:53:16 PM
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1A
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Coming Soon
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