Base Class: Fighter
The Trickster tires his best to hold the enemies attention, so that he and others may capitalize on their folly.
Trickster’s Tongue
At 3rd level, you gain proficiency in deception and intimidation. If you are already proficient in either skill you may add double your proficiency instead.
Distracting Presence
At 3rd level, you may distract a creature within 30ft of you as a bonus action. Make either an intimidation or deception check against targets insight check, if you succeed the target is distracted by you. All attacks against a distracted target are made with advantage. The target is distracted until the start of your next turn.
Dodge and Weave
At 7th level, you learn how to stay out of the way. When you take a bonus action to distract a creature, you also gain the benefits of a dodge and disengage action.
Improved Distraction
At 10th level, you know how to seep into the minds of the creatures you fight. When you distract a creature it also has disadvantage on saving throws it makes.
Scoundrels Form
At 15th level, whenever you make any charisma check and roll a 9 or lower, you may replace that roll with a 10.
True Disturbance
At 18th level, when you use your bonus action to distract one target within 30ft of you, instead all hostile creatures within 30ft of you must succeed an insight check against your intimidation or deception check, or become distracted.
Comments