Wizard
Base Class: Wizard

 This class will need to support of both the DM and Player to get the most out of it. Since most of the features on the class will utilize undead npc's of the GM's or core books lore. Furthermore this class can only select spells from the following schools; necromancy, abjuration, and conjuration from its class spell list. Also this sub-class will forego the arcane tradition features of the Wizard class.

Phantasmal Link and Soul Bind

At level 1: You see all undead creatures within your range of vision. Most undead creatures will not be immediately hostile (GM's discretion). 


Level 2: You may attempt to force an undead creature, whose soul is free, to be under your control. They must make a wis saving throw against ur spell dc. If they fail they become completely under your control for 24 hours or until you dismiss them. Using this feature will cause the undead creature to cease to exist completely after their service has been completed. You must take a long rest before you can use this feature again. If you fail to bind the creature it will immediately become hostile towards you.

Spirit contracts and Converse with the Nether World

Spirit Contract Level 4: At the beginning of a day you must choose one fully incorporeal creature with a max CR of 3. To use for any purpose you may need for the day. Your creatures are under your complete control and are able to communicate with you telepathically within 60 ft. It takes an action to bring your creatures into combat.

Converse with the dead Level 6: Once per day you may summon an undead creature, whose soul is free, to converse with. However you must know their true full name. The creature you summon are not under your complete control unless you attempt a binding. You must take a long rest before you can use this feature again. The form in which they appear must be incorporeal. The combat abilities of the summoned creature is restricted to the "Ghost" monster abilities.

Deaths Blessing

Level 8: At the beginning of a day you must choose one fully incorporeal creature with a max CR of 5. To use for any purpose you may need for the day. The abilities of the Banshee and the Ghost will not effect you but can harm allies.

You gain immunity to the following damage type: poison and necrotic. You choose four of the following damage types to gain resistance to: acid, cold, lightning, thunder; bludgeoning, slashing, and piercing. However you gain weakness to fire and radiant damage.

Revive the Undead, Spirit contracts upgrade, and Immortality via Phylactery

Level 12: At the beginning of a day you must choose one fully incorporeal creature with a max CR of 7. To use for any purpose you may need for the day.The abilities of the Banshee and the Ghost will not effect you or your allies.

Level 14: Once per year you may revive an undead creature. However you need a piece of their original body, their soul must be free, willing, and you must know their full name. This creature will revive at the age at which they died along with the strength and abilities it had (GM's discretion). Furthermore it will be under your complete control. If the soul is not willing you may attempt an soul bind to forcefully revive the creature.

Level 18: You begin your immortal journey however you should protect your weakness well.

Previous Versions

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12/8/2019 6:04:12 AM
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8/19/2020 5:32:05 AM
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