Base Class: Paladin
Tenets of the Raven Queen
The tenets of the Oath of the Raven Queen are very rare and very few are chosen. This oath emphasizes the principles of death and fate. Its three central principles are simple.
Death is the natural end of life. There is no pity for those who have fallen.
The path of Fate is sacrosanct. Those who pridefully attempt to cast off their destiny must be punished.
Undeath is an atrocity. Those who would pervert the transition of the soul must be brought down.
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Paladin Lv |
Spells |
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3rd |
Bane |
False Life |
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5th |
Branding smite |
Spiritual Weapon |
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9th |
Speak with dead |
Vampiric touch |
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13th |
Locate creature |
Blight |
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17th |
Hold monster |
Commune |
Channel divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Queen’s Guard: as an action, you conjure ravens to protect you and friendly creatures within 30 feet of you. You and any friendly creatures in the area gain temporary Hit Points equal to your CHA modifier and +1 to their AC for one minute, or until you are unconscious.
Turn undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Aura of Sanctuary
Starting at 7th level, you emit an aura out 10 feet. When a creature enters or starts its turn within the aura, you can force it to make a Wisdom saving throw or be under the effects of the Bane spell. Undead creatures automatically fail this roll. On a success, it is immune to this effect for 24 hours. You can not cast Bane on an effected creature.
When you reach level 18, the aura goes out to 30 ft.
Smite the unholly
At level 15th, when you make an attack on an undead creature or Feind, you deal extra radiant damage equal to 1d8+half your Paladin level
The Raven Queen’s Champion
At 20th level, a shadowy form envelops your body in a form of a black cape with the symbol of the Raven Queen, raven feathers forming an armoured guard over the shoulders and feather bracers on the forearms. For 1 minute, you gain the following benefits:
• You gain resistance to Necrotic and Radiant Damage.
• Your AC goes up by +1.
• *If an enemy creature hits you within an attack, you can use your reaction to disappear into a flock of ravens, teleporting up to 15ft without provoking attacks of opportunity. After re-appearing in the chosen location, you can make a single attack as part of the reaction.
Once you use this feature, you can’t use it again until you finish a long rest.
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