Druid
Base Class: Druid

Druids who do not follow a Druid Circle are seen as corrupt and lost to the power of nature, driven mad by the sheer magnitude of life and its essence. Seeking the most powerful form by using the essence of nature itself. They delve into augmentation through their ancestral beast shaping abilities and distort them to becoming monstrosities. The most powerful parts of creatures are seen as nothing but their own tool in the eyes of those in the Broken Circle. 

Powerful hunters like a lion, hidden from life like a panther, toxic blood like a cobra, perceptive like an eagle, all some of the best features of creatures. These and more capabilities are fully accessible to those who forgo the nature and the sanctity of creatures. Body alterations, mutilation, disfiguring, nothing is too far in finding the ultimate creature.

Bonus Cantrip

When you choose this circle at 2nd level, you can add primal savagery to your known cantrips.

Augmented Wild Shape

When you choose this circle at 2nd level, body alterations and augmentations become open into your mind. When you use your Wild Shape, you can instead have 2 augmentations to your body instead of transforming into a creature. These augmentations can be done to any appendage or organ in the body. Tiger claws, frog tongue, eagle eyes, owl spine, etc. All aspects of the augmentation have the abilities and features as if it were the creatures. 

Any augmented features that apply a weapon attack, you are considered proficient with the weapon. Any attacks made use your modifiers and not the creatures the augmentations originated from.

These augmentations last for a number of hours equal to half your druid level (rounded down). You can revert these augmentations earlier by using a bonus action on your turn or if you use your Wild Shape feature. The desired augmentations must still follow the rules of the Wild Shape in determining the beasts you can transform into. 

The amount of augmentations increase as you gain levels in this class, 3 augmentations at 8th level, 4 at 14th, and 5 at 20th.

Circle Spells

The shift in your innate magic causes you to obtain magics that alter your shape or form in more ways. Along with a few talents that come with the mind, your abilities enhance as you grow in the Broken Circle.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level

Spells

3rd

Alter Self, Dragon's Breath 

5th

Tongues, Vampiric Touch 

7th

Greater Invisibility, Shadow Of Moil

9th

Hold Monster, Steel Wind Strike

Augmented Strikes

At 6th level, the augmentations to your body have a small essence of magic residue from the transformation. Your attacks and effects with augmentations count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Augmented Efficiency

At 10th level, when you use the attack action on your turn with an augmented feature, you can make an offhand augmented feature attack as a bonus action. 

Monstrous Augmentations

At 14th level, you can expend two uses of Wild Shape at the same time to cause one of your augmentations to be from a Monstrosity class creature. This augmentation can come from a CR 3 or lower monstrosity. This augmentation has all the same benefits and restrictions of your class.

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