Base Class: Rogue
The Psychic blade is a rogue who has learned to control the powers of the chaos, and order. They can use their powers to help or hinder. They can be a benefit to their friends, and a fatal force to their foes. In short, a powerful weapon.
Psychic Wave
Starting at 3rd level, you can use your action to blast the mind of your enemy. They must succeed a Wisdom save equal to your spellcasting save DC. On a failed save, the target falls unconscious for 1 minute. This has no affect on creatures that are immune to magical sleep.
Mind blast
When you choose this archetype at 3rd level, you gain the ability to blow your foes mind. Literally.
Choose a creature within 30 feet of you. Make a ranged spell attack against that creature. On a hit, the target takes 3d6 psychic damage. This damage increases by 1d6 at 7th level, 11th level, 15th level, and 19th level.
Psychic shield
Starting at 9th level, you are immune to psychic damage, and have advantage against the charmed condition, and spells that would read your mind, or see your location.
Psychic Use
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
Manipulate matter
When you reach 17th level, you are able to cast telekinesis.
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