Fighter
Base Class: Fighter

The archetypal Gunslinger focuses on accuracy and speed with a firearm. The Gunslinger can fight from across the battlefield or in the face of their enemy. Even pesky slow loading firearms do not slow down a Gunslinger. 

Focus

When you choose this archetype at 3rd Level, pushing yourself beyond your normal limits can lead to deadly accuracy. 

On your turn, as a bonus action you can give all of your attacks advantage for the rest of your turn as long as you do not move before or after using this feature.

Lock and Load

Starting at 7th level, you master the art of loading and reloading a firearm. 

You ignore the loading aspect of any weapon you are proficient with. You also no longer need a free hand to reload or load a weapon. 

When you hit with a firearm; You deal additional damage equal to your proficiency bonus.

Specialist

At 10th level, you are either a master of long range or an expert of the quick draw. 

 Chose one;  Close Range Specialist or Long Range Specialist. 

Close Range Specialist

You can stow or draw 2 1-handed firearms with the light property.  You can make two attacks with a firearm as a bonus action when you take the attack action.  Do not add modifier to the damage unless you have two weapon fighting.

Long Range Specialist

When you roll a 1 or 2 on a damage die for an attack you make with a firearm that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2.  The weapon must have the two-handed or versatile property for you to gain this benefit.

Quick Shot

Your reflexes with a firearm have heightened to an unnatural state.

At 15th level, when a creature makes an attack against you or an ally, you can use your reaction to attack that creature. On a successful hit the creature makes a Constitution saving throw. On a failed save the initial attack is interrupted and the creature can not make another attack for the rest of its turn. 

DC = 8 + Dexterity modifier + Proficiency bonus

Trick Shot

Starting at 18th level, even when it seems you have missed, you were really planning a ricochet shot.

Once a turn, you may re-roll an attack and take either the new roll or the old roll. This must be decided before the results are known. 

Previous Versions

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