Base Class: Paladin
A warrior trained to fight for the Askhat Order, these warriors are suited for both the front lines and healing in the rear. Using divine magic to lay waste to their unholy enemies they are a one woman army as their armor supports them with a passive out of combat healing enchantment.
Askhat Blessings
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Blessed Blade. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 25-foot radius and dim light 25 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turning Light. As an action, you present your holy symbol and speak a prayer censuring nonhumans, using your Channel Divinity. Each nonhuman that can see or hear you within 25 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 2 minutes or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Askhat Aura. While you are fighting against nonhuman enemies you can add 2d10 radiant damage to your weapons.
Oath Spells
You gain oath spells at the paladin levels listed.
Priestess of Askhat
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Order
Starting at 7th level, all nonhuman enemies within 10 feet of you suffer from disadvantage on attacks aginst you while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Pure of Heart
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Light of Askhat
At 20th level, as an action, you can emanate an aura of the holy light of Askhat. For 3 minutes, bright light shines from you in a 20-foot radius, and dim light shines 20 feet beyond that.
Whenever an enemy nonhuman starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by nonhumans.
Once you use this feature twice, you can’t use it again until you finish a long rest.
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