Fighter
Base Class: Fighter

You’ve devoted a significant portion of your life into becoming an expert in the art of nimble sword fighting. You cannot gain the features described in this archetype if you are wielding any weapon(s) other than non-heavy swords (including a shield).

Swordmaster's Sense

After landing a successful attack on an opponent, you open up the target to your attacks. Beginning when you choose this archetype at 3rd level, after you hit a creature, that creature becomes exposed until the end of your next turn. You gain the following benefit against an exposed creature:
- You can make a one handed melee weapon attack against an exposed creature as reaction whenever they miss a melee attack and are within 5 feet of you.

Parry

You have a knack for predicting attacks. Beginning when you choose this archetype at 3rd level, once every hour if a source you can see makes an attack roll against you, you can use your reaction to attempt to parry that attack by making an attack roll against that source. If you rolled higher you take no damage from that attack, then, if that source is an exposed creature you can make a melee opportunity attack on that creature as part of this reaction.

Additional Fighting Style - Swordmaster's Pace

You can take this fighting style at level 1, or take any of the other Fighter fighting styles. This is not an additional fighting style choice at level 3, just an additional option that you should be able to choose at level 1.

Already chose another fighting style

Already chose another Fighting Style

Swordmaster's Pace

When fighting while wielding one sword and nothing else, if you take the attack action, you can use your bonus action to make a one-handed attack roll with your sword, but you can’t add your ability modifier to the damage roll, although other modifiers are added normally.

The Way of the Sword

Your sword is your way of life, and you have mastered how to use it to impress your allies or terrify your enemies. Starting at the 7th level you gain the following features:

  • You need only spend half the normal amount of time to teach another creature proficiency with a type of sword as long as you both have access to that type of sword.
  • You can choose to make your attacks deal any amount less than what you rolled for normal damage.
  • You have advantage on Deception, Intimidation, and Insight checks on creatures you have exposed in the last 10 minutes.
  • You gain a +2 bonus to attack rolls you make against an exposed creature

Master of the Blade

You become a master with your blade, choosing a sword style that represents what you stand for in combat. When you take this feature at level 10, choose one of the following sword styles (and choose a second upon reaching level 15):

A Flawless Duet

You have grown accustomed to an ally fighting alongside you and have learned how to use your skills to give them an edge as well. After you roll initiative, choose an ally, that allies first attack against an exposed creature each turn has advantage until the end of combat.

A Lotus Dance

Like a petal in the wind, you dance around your foes. Whenever you hit an exposed creature with a melee weapon attack, your speed increases by 5 feet and the creature can't take reactions until the start of your next turn.

A Scorpion’s Sting

You are a master at taking advantage of your opponent’s weak spots, delivering devastating attacks on those that you have exposed. The first time you hit each exposed creature each turn, you can roll an additional 1d6 for damage.

A Swan’s Grace

Your attacks are placed carefully, always keeping a watchful eye for your opponent’s counter attacks. You gain +2 bonus AC against attack rolls from exposed creatures.

An Eagle's Gaze

When you fight you go for the strongest opponent, and by the time you're swinging, you've already decided where and how to attack. When you roll initiative, you can choose 1 creature that you can see. That creature is exposed for the next 10 minutes, in addition your attack rolls against that target deal an additional 2 damage.

Grandmaster of the Blade

You can take two total additional sword styles from Master of the Blade at 15th level.

A Flawless Duet

You have grown accustomed to an ally fighting alongside you and have learned how to use your skills to give them an edge as well. After you roll initiative, choose an ally, that allies first attack against an exposed creature each turn has advantage until the end of combat.

A Lotus Dance

Like a petal in the wind, you dance around your foes. Whenever you hit an exposed creature with a melee weapon attack, your speed increases by 5 feet and the creature can't take reactions until the start of your next turn.

A Scorpion’s Sting

You are a master at taking advantage of your opponent’s weak spots, delivering devastating attacks on those that you have exposed. The first time you hit each exposed creature each turn, you can roll an additional 1d6 for damage.

A Swan’s Grace

Your attacks are placed carefully, always keeping a watchful eye for your opponent’s counter attacks. You gain +2 bonus AC against attack rolls from exposed creatures.

An Eagle's Gaze

When you fight you go for the strongest opponent, and by the time you're swinging, you've already decided where and how to attack. When you roll initiative, you can choose 1 creature that you can see. That creature is exposed for the next 10 minutes, in addition your attack rolls against that target deal an additional 2 damage.

Serene Mind

You have learned how to push yourself past the limits of your body, becoming an unstoppable force on the battlefield. Beginning at 18th level You can take three reactions every round instead of the normal one. In addition you can use the Parry feature once every round.

Previous Versions

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