Barbarian
Base Class: Barbarian

Some archdevils consort with mortals to produce cambion offspring. These barbarians are special, however. They have made a pact with a Demon Lord to become a child of the evil creatures, or perhaps they are descendants of the Demon Lord themselves. The demons fuel the barbarians rage, pushing them ever closer to the evil side of the abyss.

Demonic Boon

You have made a pact with a Demon Lord and are accepted as its child, or perhaps you are a descendant of the Demon Lord itself. Roll or choose a Demon Lord from the table below, granting you different features based on which Boon you take.

demon lord Features
Baphomet  Baphomet grants the gifts of cunning and physical power.
Demogorgon  Demogorgon's followers are typically lone killers driven by the whispering voice of their master.
fraz-Urb'luu  As a master of deceit, Fraz-Urb'luu teaches his initiates the secrets of lies and illusions.
 Graz'zt  The Lord of Forbidden Pleasures grants his cultists the ability to transform even the most hideous pain into pleasure.
 Juiblex  The Faceless Lord's followers are bizarre loners who prefer the company of slimes and oozes to other creatures.
 Orcus In most cases, Orcus transforms his followers into undead creatures such as ghouls and wights. Sometimes he needs his followers to retain their mortal forms, to more easily infiltrate a kingdom or city.
 Yeenoghu Yeenoghu's followers form packs of cannibalistic marauders. They grow more like gnolls in temperament with each passing day.
Zuggtmoy Zuggtmoy's followers are primarily mindless victims of her children's strange spores. The spores burrow into a victim's brain, turning it into a fanatic servitor.
Baphomet

Baphomet grants the gifts of cunning and physical power.

Demogorgon

Demogorgon's followers are typically lone killers driven by the whispering voice of their master.

Fraz-Urb'luu

As a master of deceit, Fraz-Urb'luu teaches his initiates the secrets of lies and illusions.

Graz'zt

The Lord of Forbidden Pleasures grants his cultists the ability to transform even the most hideous pain into pleasure.

Juiblex

The Faceless Lord's followers are bizarre loners who prefer the company of slimes and oozes to other creatures.

Orcus

In most cases, Orcus transforms his followers into undead creatures such as ghouls and wights. Sometimes he needs his followers to retain their mortal forms, to more easily infiltrate a kingdom or city.

Yeenoghu

Yeenoghu's followers form packs of cannibalistic marauders. They grow more like gnolls in temperament with each passing day.

Zuggtmoy

Zuggtmoy's followers are primarily mindless victims of her children's strange spores. The spores burrow into a victim's brain, turning it into a fanatic servitor.

Fiendish Blessing

At 3rd level, you add your charisma modifier to your AC. Additionally, gain a bonus to your Ability Scores, depending on which Demonic Boon you choose.

Your skin begins to fade in colour, becoming grey, black or red.

demon lord Features
Baphomet Gain +1 to your Strength and Intelligence.
Demogorgon Gain +1 to your Strength and Wisdom.
fraz-Urb'luu Gain +1 to your Wisdom and Charisma
 Graz'zt  Gain +1 to your Constitution and Charisma.
 Juiblex Gain +3 to your Constitution and -1 to your Charisma.
 Orcus Gain +1 to your Strength and Constitution.
 Yeenoghu Gain +3 to your Dexterity and -1 to your Intelligence.
Zuggtmoy Gain +3 to your Constitution and -1 to your Wisdom.
Baphomet

Gain +1 to your Strength and Intelligence.

Demogorgon

Gain +1 to your Strength and Wisdom.

Fraz-Urb'luu

Gain +1 to your Wisdom and Charisma.

Graz'zt

Gain +1 to your Constitution and Charisma.

Juiblex

Gain +3 to your Constitution and -1 to your Charisma.

Orcus

Gain +1 to your Strength and Constitution.

Yeenoghu

Gain +3 to your Dexterity and -1 to your Intelligence.

Zuggtmoy

Gain +3 to your Constitution and -1 to your Wisdom.

Demonic Boon Feature

At 6th level, you gain a new feature based on the Demonic Boon you have chosen. 

When you Rage, dark runes and tattoos begin to appear all over your body and your eyes turn black.

demon lord Features
Baphomet Unerring Tracker. As a bonus action, you magically create a psychic link with one creature you can see. For the next hour, as a bonus action you learn the current distance and direction to the target. The link ends if you are incapacitated, you or the target are not on the same plane of existence, or you use this feature for another creature.
Demogorgon Two Minds of Madness. If you fail an Intelligence, Wisdom or Charisma saving throw, you can reroll it, and you must use the second roll. You can use this feature 3 times per long rest.
fraz-Urb'luu Liar’s Eye. You gain advantage on Wisdom (Insight or Perception) checks.
 Graz'zt Joy From Pain. Whenever you suffer a critical hit, you can make one melee weapon attack as a reaction. If you are raging, this does not count as a reaction.
 Juiblex Liquid Movement. As an action, you can move up to 20 feet through spaces no more than an inch in diameter. You must end your movement in a space that can accommodate your full size. Otherwise, take 5 force damage and return to the space where you began your movement.
 Orcus Aura of Death. When entering Rage, you emanate a deathly aura of 30 feet from your position. Your allies have advantage on death saving throws while in range of the aura. This feature ends when you exit Rage or are incapacitated.
 Yeenoghu

Gnashing Jaws. Melee Weapon Attack: bonus to hit equal to your proficiency plus your strength modifier, reach 5 ft., one target. Hit: 1d4 + your strength modifier piercing damage.

Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make one Gnashing Jaws attack.
Zuggtmoy Spore Kissed. You are immune to being charmed and frightened. In addition, when you are reduced to lower than 10 hit points, you excrete a poisonous gas. Each creature within 10 feet of you takes poison damage equal to your Hit Die. You can use this feature once per short rest.
Aura of Death

When entering Rage, you emanate a deathly aura of 30 feet from your position. Your allies have advantage on death saving throws while in range of the aura. This feature ends when you exit Rage or are incapacitated.

Gnashing Jaws

Melee Weapon Attack: bonus to hit equal to your proficiency plus your strength modifier, reach 5 ft., one target. Hit: 1d4 + your strength modifier piercing damage.

Joy From Pain

Whenever you suffer a critical hit, you can make one melee weapon attack as a reaction. If you are raging, this does not count as a reaction.

Liar's Eye

You gain advantage on Wisdom (Insight or Perception) checks.

Liquid Movement

As an action, you can move up to 20 feet through spaces no more than an inch in diameter. You must end your movement in a space that can accommodate your full size. Otherwise, take 5 force damage and return to the space where you began your movement.

Rampage

When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make one Gnashing Jaws attack.

Spore Kissed

You are immune to being charmed and frightened. In addition, when you are reduced to lower than 10 hit points, you excrete a poisonous gas. Each creature within 10 feet of you takes poison damage equal to your Hit Die. You can use this feature once per short rest.

Two Minds of Madness

If you fail an Intelligence, Wisdom or Charisma saving throw, you can reroll it, and you must use the second roll. You can use this feature 3 times per long rest.

Unerring Tracker

As a bonus action, you magically create a psychic link with one creature you can see. For the next hour, as a bonus action you learn the current distance and direction to the target. The link ends if you are incapacitated, you or the target are not on the same plane of existence, or you use this feature for another creature.

Demonic Spells

At 10th level, your demonic parent has granted you access to powerful magic. You can innately cast the following spells, depending on which Demonic Boon you have chosen. 

When raging, more demon-like features begin to show. Horns and a tail begin growing as you grow in power.

demon lord Features
Baphomet hunter's mark, enhance ability, slow
Demogorgon charm person, enlarge/reduce, vampiric touch
fraz-Urb'luu minor illusion, disguise self, invisibility, hypnotic pattern
 Graz'zt false life, hold person, fear
 Juiblex grease, web, gaseous form
 Orcus false life, ray of enfeeblement, animate dead
 Yeenoghu hideous laughter, Maximilian's earthen grasp, fear
Zuggtmoy absorb elements, suggestion, plant growth
Baphomet Spells

Gain the Hunter's Mark, enhance ability and slow spells.

Demogorgon Spells

Gain the charm person, enlarge/reduce and vampiric touch spells.

Fraz-Urb'luu Spells

Gain the minor illusion, disguise self, invisibility and hypnotic pattern spells.

Graz'zt Spells

Gain the false life, hold person and fear spells.

Juiblex Spells

Gain the grease, web and gaseous form spells.

Orcus Spells

Gain the false life, Ray of enfeeblement and animate dead spells.

Yeenoghu Spells

Gain the hideous laughter, Maximilian's earthen grasp and fear spells.

Zuggtmoy Spells

Gain the absorb elements, suggestion and plant growth spells.

Greater Demonic Boon Feature

At 14th level, your Demon Lord has granted you their ultimate power to push you over the edge of sanity. You gain a feature based on the Demonic Boon you have chosen.

When raging, you grow large leathery wings (these do not grant flight). You have fully embraced the dark power inside you and would be considered a powerful Cambion even in the abyss.

demon lord Features
Baphomet Incite the Hunters. As an action, you allow each ally within 30 feet of you to make one weapon attack as a reaction against the target of your Unerring Tracker. You may use this feature once per short rest.
Demogorgon Maddening Gaze. As an action, turn your gaze to a creature you can see. If it can see you, the target makes a Wisdom saving throw. On a fail, the target suffers the effects of the confusion spell. You do not have to concentrate on this effect.
fraz-Urb'luu No More Secrets. As a bonus action, you see all as it should be gaining truesight for 1 minute.
 Graz'zt Master of Pleasures. As a reaction when you take damage, you can grant 5 temporary hit points to yourself and up to 3 allies within 30 feet of you. You can use this feature equal to your Constitution modifier per short rest.
 Juiblex Slimy Organs. When you take damage, reduce the damage by 5.
 Orcus Relentless Aura. If an ally within your Aura of Death is reduced to 0 hit points, they make a DC 10 Constitution saving throw. If they succeed, they are reduced to 1 hit point instead. Each creature can only do this once per short rest.
 Yeenoghu Aura of Bloodthirst. Whenever you use your Rampage feature, any ally within 10 feet can also make a Gnashing Jaws attack.
Zuggtmoy Raging Spores. Before you make a melee weapon attack, you can cover the weapon in spores. On a hit, after taking damage, the target makes a Constitution saving throw. On a fail, the creature must use its reaction to attack another creature besides you. If it cannot, it attacks itself. You can use this feature once per short rest.
Aura of Bloodthirst

Whenever you use your Rampage feature, any ally within 10 feet can also make a Gnashing Jaws attack.

Incite The Hunters

As an action, you allow each ally within 30 feet of you to make one weapon attack as a reaction against the target of your Unerring Tracker. You may use this feature once per long rest.

Maddening Gaze

As an action, turn your gaze to a creature you can see. If it can see you, the target makes a Wisdom saving throw. On a fail, the target suffers the effects of the confusion spell. You do not have to concentrate on this effect.

Master of Pleasures

As a reaction when you take damage, you can grant 5 temporary hit points to yourself and up to 3 allies within 30 feet of you. You can use this feature equal to your Constitution modifier per short rest.

No More Secrets

As a bonus action, you see all as it should be gaining truesight for 1 minute.

Raging Spores

Before you make a melee weapon attack, you can cover the weapon in spores. On a hit, after taking damage, the target makes a Constitution saving throw. On a fail, the creature must use its reaction to attack another creature besides you. If it cannot, it attacks itself. You can use this feature once per short rest.

Relentless Aura

 If an ally within your Aura of Death is reduced to 0 hit points, they make a DC 10 Constitution saving throw. If they succeed, they are reduced to 1 hit point instead. Each creature can only do this once per short rest.

Slimy Organs

When you take damage, reduce the damage by 5.

Path Of The Cambion Image

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