Druid
Base Class: Druid

Not many are too keen on those of the blight as for a druid circle would wish to have all blight be gone. Those few who have taken to guarding this circle of druid ideas have the mantle of the blight queen herself. For those who learn of its teachings slowly become changed and learn to harness the destroying and decaying powers of the blight to ride nature of its filth and nature itself so it may be reborn a new. Blight occurs on the land that no one normally wishes but the blighted grove lives within it taking this taint to spread it to usher in a new natural world world nature may run its course. Blight Knights guard the sacred grounds and many take up this way once leaving. Will you be willing to walk the borders of nature and decay itself for the better of you, nature or the grove, maybe something else. This is for you to decide.

Bonus Cantrip and Spells

When you choose this circle at 2nd level, you learn the cantrip shillelagh it does not count against the number cantrips you know.

Additionally you learn the following spells which are considered druid spells for you  and are always prepared and do not count against the number of spells you can prepare in a day. cause fear and false life

Circle Spells

Your circle allows you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level, once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

shadow blade, spiritual weapon

5th

phantom steed, vampiric touch

7th

shadow of moil, hallucinatory terrain

9th

contagion, hallow 



Form of the Blight Queen

Starting at 2nd level, you learn how to take the nature and magic you were taught and twist it into a blight that is harmful, showing that through nature's destruction you grow stronger and so will nature in return. You may expend a use of your wild shape as an action to enter your Form of the Blight Queen for 1 minute gain the following properties:

Dark Vision 120ft.

4 temporary hit points per level in this class.

While not wearing armor but still may use a shield your ac is 10 + Dexterity Modifier + Wisdom Modifier.

You gain a bonus to your damage rolls for your attacks and spells equal to your proficiency modifier. 

You may have your weapon attacks and spells deal necrotic damage instead of their normal damage type.

Repurposed

Starting at 6th level, when a creature dies within 60ft of you that you can see.  You can use your reaction to have their body crumple and decay as you feel a bit of the necrotic energy fill your body mending your wounds. You gain 1d8 plus your Constitution modifier in hit points. You may use this a number of times equal to your wisdom modifier per short or long rest.

Aura of Decay

When you reach 10th level, you release an aura in a 30ft radius that starts to consume nature around you. Each plant creature or magical plant has disadvantage on saving throws against your druid spells while in the aura. Each non magical  plant is vulnerable to the damage while in the aura.

Blight Expert

Blight Expert
When you reach the 10th level, you learn the spell blight, it is always prepared for you and does not count against the number of spells you can prepare a day. You may cast it a number of times equal to your wisdom modifier without spending a spell slot per long rest.

Blight Guardian

When you reach 14th level, your body has naturally adapted to your form of the blight queen and has strengthened while your normal body has taken on some of its properties.

Your darkvision, ac calculations are now a permanent feature. You also  gain hit points equal to your level and gain an additional 1 hit point each level here after.

While You have your Form of the Blight queen active:

You gain immunity to necrotic damage and attacks and spells you cast treat necrotic immunity as resistance and ignore resistance to necrotic damage.

You may expend a spell slot when you make a weapon attack dealing 2d8 necrotic damage, plus an additional 1d8 necrotic damage for each spell slot above the 1st. Additionally you deal 1d8 extra necrotic damage to plants and plant creatures. 

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