Barbarian
Base Class: Barbarian

When Mystra, the goddess of magic was assassinated and ripped apart the fabric of magic in the world, it tore the laws of the natural order to shreds. You have learned to harness the cracks in the fabric of magic to your advantage.

Azure fire

Starting when you choose this path at 3rd level, whenever you are cloaked in the Azure fire of Dweomerheart if a creature enters within within or ends their turn, they take damage equal half to your barbarian level. This damage may only be taken once per turn this way.

Magic absorbtion

Beginning at 6th level, when you are cloaked in the azure flame you have advantage against all saving throws against magic spells. If you are targeted by a spell attack and take damage, you may spend a hit die to regain hit points. Any hit dies spent this way are treated the same as if you were to spend Them normally outside of combat, all modifiers included.

Squeezing through the cracks

Beginning at 10th level, you can use your reaction to expend the azure cloak around you and teleport up to 60 ft to an unoccupied space. Doing so extinguishes the flame cloak but does not take you out of rage. If the reaction requires a saving throw or being the target of an attack you must succeed on the roll or successfully dodge before you teleport.

Azure Cloud

Starting at 14th level, when you have the cloak activated, it radius goes from 10ft centered on you to 15ft. you may end your rage early as an action if done this way. you channel the powers of blue flames. As a result, all creatures in a 20 foot radius have to make a dex saving throw of 8+prof bonus + Con, on a failure they take up to half your hit die round down. on a success they take half this. you also suffer one level of exhaustion. 

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