Warlock
Base Class: Warlock

You have made a pact with one of the Giant Gods--Annam or one of the other members of the pantheon.

Expanded Spell List

You know additional spells

Giant's Resistance

The Giant gods gift you with their language. You can speak, read, and write Giant.

In addition, they grant you some of the vitality and ruggedness of their Giant kind.

You gain 1 hit point at 1st level, and 1 additional hit point when you level up

When you are not wearing armor, your AC is 13+ your Dex modifier.

Hill Giant's Smite

Once per short rest, when you make a strength-based or unarmed attack and hit, instead of dealing damage as normal you may deal 2d8 damage. If the target fails a Strength save against your Spell Save DC, you push it up to 15 feet away and it is knocked prone.

This ability recharges on a short rest.

Cloud Giant's Wisdom

Choose a wizard spell 5th level or lower. You may cast this spell once per short rest.

When you level up, you may choose a new spell for this ability. If you do, you can no longer use the old spell with this ability.

Giant's Aspect

Stone, fire, lightning, fog, or ice swirl around you, taking on the shape of one of the mighty Giants, which mimics your movements and provides you with benefits based on the aspect chosen. Choose one of the following:

  • Aspect of the Hill Giant
    • You polymorph into a Hill Giant, as per the spell with the following exceptions: You may cast spells when in Hill Giant Form, and you may make a melee attack and cast a spell in a single Action.
  • Aspect of the Stone Giant
    • So long as you are in this Aspect, you are under the effects of the Stoneskin spell
    • So long as you are in this Aspect, you may cast Flesh to Stone as a 6th level spell using an Action and a Pact Magic spell slot (even if the slot is not 6th level or higher). A creature that fails its save against your Flesh to Stone spell is restrained for one round.
  • Aspect of the Fire Giant
    • So long as you are in this Aspect, you are under the effects of the Fire Shield spell. In addition, you have fire resistance.
    • You may cast Fireball as a 3rd level spell using a bonus action without using a spell slot. If you do, you may cast an additional spell with your Action.
  • Aspect of the Frost Giant
    • So long as you are in this Aspect, you are immune to cold damage and resistant to piercing and slashing damage. Creatures that begin their turns within 10ft of you must make a Constitution Save or take 3d8 cold damage.
    • So long as you are in this Aspect, you may cast Wall of Ice as a 6th level spell using an Action and a Pact Magic spell slot (even if the slot is not 6th level or higher).
  • Aspect of the Cloud Giant
    • So long as you are in this Aspect, you may fly as if affected by the fly spell
    • So long as you are in this Aspect, you may cast Fog Cloud as a 3rd level spell using a bonus action without using a spell slot. If you do, you may cast an additional spell with your Action. You do not need to concentrate to maintain the Fog Cloud spell so long as you are in this Aspect.
  • Aspect of the Storm Giant
    • As a bonus action, you can call down a bolt of lightning on a target point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.
    • So long as you are in this Aspect, you may cast Chain Lightning as a 6th level spell using an Action and a Pact Magic spell slot (even if the slot is not 6th level or higher).

 

 

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