Warlock
Base Class: Warlock

Additional Innvocations

Nudge Reality:
Prerequisite: Pact of the Ambassador feature.
You know the Guidance cantrip.

Ambassador Favor:
Prerequisite: Pact of the Ambassador feature; 5th level.
When any player rolls your Pact Number on a D20 (before modifiers) for Initiative, you can choose
to treat your Initiative Score as a 20.

Fragile Reality:
Prerequisite: Pact of the Ambassador feature; 9th Level.
You may cast Modify Memory once per long rest without expending a spell slot.

Fortunes Fury:
Prerequisite: Pact of the Ambassador feature; 15th level.
When your Pact Number is rolled on a D20 (before modifiers), you can roll one additional damage
die on your next attack. You only gain this feature once per attack.

Shadow Tome

[REDACTED] has gifted you with a book to take on your journeys. Though this book, you maintain a connection to your patron, as well as the knowledge it contains. The book will automatically record information that it detects around it and gives you abilities while it is in your possession.

  • You are bonded to your book. You can summon it to yourself as a bonus action if it is on the same plane of existence, causing it to teleport instantly to your hand.
  • You can read your book to accurately recall anything you have seen or heard while you have had it in your possession. 
  • As an action, you can read about a language if the book has recorded someone speaking it. With a successful Int check (DC 15), you can understand that language until you finish a long rest. 

Forbidden Number

Select a number from 1 to 20. This is your Pact Number.
Whenever your Pact Number is rolled by a friendly creature on a D20 (before modifiers), you can grant Temporary Hit Points to both yourself and the creature who rolled it, equal to your Charisma Modifier + Your Warlock Level. You may choose a different Pact Number each time you finish a short or long rest.

Expanded Spell List

The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Celestial Expanded Spells
Spell Level Spells
1st Command, Identify
2nd Augury, Detect Thoughts
3rd Clairvoyance, Bestow Curse
4th Fabricate, Locate Creature
5th Creation, Passwall

Between the Lines

Starting at 6th level, you can read the strengths and weaknesses of other beings as if they were written on a page. As an Action, you can learn one thing of your choice about a creature from the following list:
• Armor Class
• Current Hit Points
• One Ability Score or Saving Throw
• One Damage Immunity or Resistance
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Flexible Reality

Starting at 10th level, your patron grants you the ability to rewrite an event in the immediate timeline.
When a D20 is rolled, you may force a reroll of the die, and must use the second number. You can choose to use this ability after the die is rolled, but before the outcome of the roll is determined. Once you use this feature, you can’t use it again until you finish a long rest.

This is my story. And you're not part of it.

Starting at 14th level, you can temporarily lessen the value of creatures in this world. As an action, you can force one creature you can see to make an Intelligence Saving Throw against your warlock Spell Save DC. On a failed save, it does not benefit from skill modifiers for Attack Rolls, Ability Checks and Saving Throws until the end of your next turn. This effect ends early if the creature takes any damage. Once you use this feature, you cannot use it again until you finish a long rest

Nudge Reality

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Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2020 8:38:23 PM
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