Base Class: Sorcerer
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.
Pyromancy
You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each spell counts as a sorcerer spell for you and doesn't count against the number of sorcerer spells you know. These spells can't be replaced when you gain a level in this class.
- 1st Level: Produce Flame
- 3rd Level: Flaming Sphere
- 5th Level: Flame Blade
- 7th Level: Fire Shield
- 9th Level: Flame Strike
Mantle of Flame
Starting at 1st level, you can unleash the power of the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following effects:
- You shed bright light in a 15ft radius and dim light for an additional 15ft.
- Any creature that touches you or hits you with a melee attack while within 5ft of you takes fire damage equal to your charisma modifier.
- While you are not wearing armour, your AC is equal to 8 + your constitution modifier + your charisma modifier.
- When you roll a 1 on a fire damage die from a spell, you can reroll the die and must use the new roll.
The Mantle of Flame fades after 1 minute or until it is dismissed as an action. At this moment, you must succeed on a DC12 or your sorcerer level constitution saving throw, whichever is higher, in an attempt to maintain control of the phoenix fire. On a failed save, you and all creatures within 10ft take an amount of fire damage equal to your sorcerer level from a fiery explosion and you gain a point of exhaustion. The explosion ignites flammable objects in the area that aren't worn or carried.
You can use this feature a number of times equal to half your charisma modifier (rounded up) and you gain all uses of this feature when you finish a long rest.
Phoenix Spark
Starting at 6th level, the power and intensity of the phoenix fire that blazes within you can overwhelm the most hardened foes. When your Mantle of Flame is active and you hit a creature with a spell to deal fire damage, you can use your reaction and expend a sorcery point to weaken their resilience to it. Until the end of your turn, the target loses its resistance to fire damage. If the target is immune to fire damage, the creature loses their immunity and has resistance to fire damage instead.
Phoenix Rebirth
Starting at 14th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to your sorcerer level + your Charisma modifier. The fire ignites flammable objects in the area that aren't worn or carried. Once you use this feature, you can’t use it again until you finish a long rest.
Form of the Pheonix
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
- You gain a fly speed of 40ft and don't provoke opportunity attacks when you fly out of an enemy's reach.
- You gain immunity to fire damage and cold damage, and resistance to bludgeoning, piercing, and slashing damage.
- At the end of each of your turns, each creature within 10ft of you takes fire damage equal to your level.
- At the end of your Mantle of Fire, you have advantage on the constitution saving throw to maintain control of the phoenix fire.
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