Monk
Base Class: Monk

Architecture is the lifeblood of civilization. What separates man from beast? What stands between civilization and the brutal realities of nature? Brick. Way of the Unmortared Brick monks are taught the protective and destructive powers of raw architecture. To supplement their fighting they learn the ways of civil engineering to protect themselves and their party. Monks of the Way of the Unmortared brick often hail from urban monasteries deep in the hearts of great cities, hidden from the lazy eyes of the layman.

 

Of Leaden Clay

Starting when you choose this tradition at 3rd level, you can hurl conjured bricks. These bricks count as magical for the purposes of overcoming resistance and immunity to nonmacigal physical attacks. The bricks are real and do not disappear after time.

You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is bludgeoning, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

You may spend 1 Ki point when using this attack to impose one of the following effects: fall prone if it fails a DEX saving throw, get pushed up to 15 ft. if it fails a STR saving throw, or it can't take a reaction until the end of your next turn.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

If you are not already proficient, taking the path of the Unmortared Brick grants you proficiency in masons tools.

 

One with the Brick

At 6th level you realize that to understand a wall, you must first BE a wall. You gain the ability to merge with the world around you, to further your understanding of both yourself and your path.

You may spend 2 Ki points to cast Meld With Stone without material components. In addition, you may choose to exit your meld at any point of similar material within 40ft of where you entered.

in addition, your increased understanding of construction allows your ranged attacks to ignore half and three-quarters cover.

 

Masons Soul

At 11th level your experience in construction and conjuring of materials has given you the ability to raise entire structures in seconds. Your architectural might knows no bounds and the masons of the world tremble before your mighty steel-toed feet.

You gain access to the Wall of Stone spell and can cast it for free as an action once per short rest.

 

Foremans Wrath

At level 17 You have achieved the apex of masonry. Fortresses rise and fall at your command. No wall may stand in your way, no construct may face your fury. At your word grand architecture may be made, or unmade.

As a bonus action, you may spend 11 Ki points to imbue a brick with your raw will. If you use this ability again the effect dissipates.

As an action, you may cast this brick at a point within 60ft and chose one of the following effects where it lands:

  • The brick springs forth, channeling your constructive energies. Further bricks blossom from its core, folding out and creating a building of your design that fits within a cube 20 feet to a side and 30 feet tall. You may include in this building a door that opens only at your command, which you may speak as a bonus action. This door is immune to magical lockpicking, such as Knock or the Chime of Opening. Each creature in the area where the building appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the building. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. The building is made of mortared brick as strong as adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 Hit Points, immunity to damage from nonmagical Weapons excluding Siege Weapons, and Resistance to all other damage.
  • The brick shatters as it channels your destructive potential. Any constructed structures which are not totally immune to damage within a cube 20 feet to a side and 30 feet tall of the brick fall apart to their component parts. For example, mortar becomes un-stuck and joined stone slips apart. All creatures below falling material must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. After hitting the ground or otherwise coming to rest the component parts of the building crumble to gray dust.

 

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