Base Class: Fighter
Fight waves of enemies with your brutal fists and relentless stamina
Float like a Butterfly, Sting like a Bee
You gain unarmored defence equal to 11 + Dex mod + Con mod
When you engage in two-weapon fighting, you can add your ability modifier and your proficiency bonus to the damage of the second attack.
Battle Hardened
Starting at 7th level, your AC increases by 1 and your wrap attacks deal 1d6 + strength modifier + proficiency bonus, your wrap strikes are considered magical in order to overcome resistances
Techniques at level 7
Suplex : While grappling an enemy you may spend 2 grit points to deal 1d10 damage to the target and knock them prone, the target must constitution saving throw equal to your fighter level + your proficiency bonus or take an additional 1d4 damage for 3 turns, your grapple ends
KO Punch : You use all your remaining grit points to land a devastating blow that deals 3d10, they must make a constitution saving throw equal to the amount of grit points spent + your strength modifier + proficiency bonus or be paralyzed
Rush Tackle : For 2 grit points you may dash as a bonus action and grapple a creature in the way of your dash
Grit Points and Techniques
You have a small pool of Grit Points you can use to employ special boxing techniques, you have a number of grit points equal to your fighter level, you regain them after a long rest
Techniques known at level 3
Shoeshine : You may spend 1 grit point to launch one extra punch that deals 1d4 damage, you may keep adding a extra punch per grit point spent
Uppercut : You may spend 1 grit point to launch a powerful blow that deals 1d8 + your strength modifier and leave the target stunned until the start of their next turn
Eye Gouge : You may spend 1 grit point to jab the target in the Eyes, this deals damage equal to your strength modifier, this leaves the target blinded until the end of their next turn
Against the Ropes
At 10th level, When you reach below half health, you gain extra damage equal to your proficiency bonus and regain grit points equal to half your level rounded down
The extra damage lasts for 1 minute
Techniques learned
Haymaker : for 2 Grit Points, as a action you throw a slow and heavy punch that deals 30 damage, you may choose to take a -5 penalty to the attack roll and if it lands it deals 10 extra damage
Counter Punch : For 3 grit points, you can use your reaction to counter incoming attacks, if an enemy is within 10 feet of you can land a counter blow dealing 4d8 damage, you can choose to decrease the enemy's damage as well as yours by 10 damage
Harder, Faster, Stronger
You are not affected by difficult terrain
Your movement speed permanently increases by 5 feet
You may reduce incoming damage by Proficiency bonus + Constitution Modifier (Reaction)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/26/2020 7:13:20 PM
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16
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0
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5e
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Coming Soon
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8/27/2020 2:42:53 AM
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2
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0
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Coming Soon
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