Barbarian
Base Class: Barbarian

Natural Disasters

Reckless Destruction

Starting at 3rd level, your reckless attacks harness the power of the Natural Disaster of your choice.

Choose volcano, earthquake, hurricane, or blizzard. Your effects depends on the disaster chosen. You cannot change this choice.

If a feature requires a saving throw, the DC equals 8 + your proficiency + your Constitution modifier.

Blizzard

When you hit a creature with a reckless attack, your target's speed is reduced by 10 ft until the end of their next turn. This effect is accumulative until the end of their next turn.

While raging, you gain a 10ft radius aura the is difficult terrain to all creatures but you.

Earthquake

When you hit a creature with a reckless attack, each creature other than yourself and the target you hit within 10ft of your target takes bludgeoning damage equal to your Rage bonus.

While you are raging, once per turn you can force your target to make a Strength saving throw or be knocked prone.

Hurricane

After you hit a creature with a reckless attack, you gain +1 to your melee damage. This damage bonus cannot exceed your proficiency and lasts until you miss or your rage ends.

If you are Raging, the damage bonus cannot exceed double your proficiency bonus.

Volcano

When you use the reckless attack feature, your skin begins to stream lava damaging creatures who attack you. Until the start of your next turn when a creature hits you with a melee attack they take fire damage equal to your rage damage bonus.

While you are raging the damage you deal to your attacker is doubled.

Environmental Devastation

Your affinity for natural chaos has given you the ability to ignore difficult terrain caused by natural phenomenon. Difficult terrain caused by magical means or not natural, like dead bodies or spikes on the road, are still difficult terrain.

In addition, you gain the following benefits depending on your chosen disaster.

 

Blizzard

You are able to endure one extra level of exhaustion. This level of exhaustion is before level one of exhaustion and incurs no penalties. When you finish a long rest you gain a number of temporary hit points equal to your barbarian level plus your constitution modifier.

Earthquake

All of your attacks gain the siege property. You have advantage on saving throws made to resist being prone and on ability checks made to resist being shoved.

Hurricane

You count as one size larger when determining the weight you can push, drag, or lift. All melee weapons have the thrown property for you as long as they lack the heavy property.

Volcano

You have advantage on saving throws vs. poison. If you end your turn without using your full movement speed, you gain a bonus to your AC equal to your Rage damage bonus until the start of your next turn.

Calm Before the Storm

Starting at 10th level, while you are raging you gain the following benefits depending on your chosen disaster.

 

Blizzard

Blizzard- While raging you can choose to activate this feature as you rage or at the start of your turn, the radius of difficult terrain around you is enhanced. While a creature other than you is within the radius they are deafened. Everything in the radius is heavily obscured. If a creature dies within the radius they are frozen solid. Once you use this feature, you cannot use it again until you complete a short or long rest.

Earthquake

Earthquake- While raging, when you use your action to Dash every step you take as part of that action is a miniature after-shock. Whenever you move 5 ft. Each creature within 5 ft. who has not already been affected by this feature must make a dexterity saving throw. On a failure, they take bludgeoning damage equal to your barbarian level and are knocked prone. On a success, they take half damage and are not knocked prone. Once you use this feature, you cannot use it again until you complete a short or long rest.

Hurricane

Hurricane- While raging you can choose to activate this feature as you rage or at the start of your turn, a rapid wind sweeps up around you in a 10 ft radius. Ranged weapon attacks have disadvantage against you. Missed ranged attacks ammo is swept up in the tempestuous whirlwind. Unattended objects weighing up to your lift capacity are also swept up into this whirlwind. When a creature starts it's turn in the radius the must make a dexterity saving throw or take bludgeoning damage equal to your barbarian level. Once you use this feature, you cannot use it again until you complete a short or long rest.

Volcano

Volcano- While raging, if you start your turn missing more than half your hit points you can use your reaction to allow lava to flow from your wounds. The lava flows in a 15 ft radius around you. If a creature other than you starts it's turn in the lava they take fire damage equal to your barbarian level. Once you use this feature, you cannot use it again until you finished a short or long rest.

The Perfect Storm

Starting at 14th level you gain the ability to channel the pure energy of natural disasters. You gain the follow feature depending on the Natural disaster you chose.

Volcano- Boom

Earthquake- Slam

Hurricane- Spin

Blizzard- Freeze

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