Base Class: Fighter
Two strokes is all it takes to fell foes enthralled by your golden armor. Chrysaors are the shining wielders of dual weapons, traditionally blades though some have expanded their purview. Striking in swift succession and a flurry of steel, Chrysaors wield twice the weapons for far more than twice the power and none of the weakness.
Requirement: You must take the Two-Weapon Fighting fighting style to become a Chrysaor. You may replace a previously chosen fighting style with Two-Weapon Fighting.
Dual Blades' Authority
Beginning when you choose this archetype at 3rd level, you gain the following benefits:
- You gain a +1 bonus to AC and +1 bonus to your Charisma modifier when you are wielding a separate melee weapon in each hand.
- When you deal damage with an attack with one weapon, your next attack with a different weapon that you're holding in the other hand has +1 to hit and deals an extra 1 radiant damage. Starting at 10th level, the bonus to hit and radiant damage are equal to your Charisma modifier (minimum 1) instead.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Mailbreaker
At 7th level, whenever you successfully deal damage to a creature with both melee weapons you are holding in two consecutive attacks, that creature must make a Strength saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, the creature suffers a -1 penalty to AC until the beginning of your next turn.
Dual Arts
Starting at 10th level, you embody the skill of doubled assaults. You can use your Action Surge an extra time before a rest, but only once on the same turn. At 18th level, you can use your Action Surge two extra times before a rest instead.
Diptych
Starting at 10th level, whenever you use your Action Surge, you gain an additional bonus action and a +1 bonus to your Charisma modifier until the beginning of your next turn. Beginning at 18th level, you gain two additional bonus actions and a +2 bonus to your Charisma modifier instead.
Aurum Flow
Starting at 15th level, you can use an action to make an attack with both of your melee weapons. Each strike that successfully hits deals an extra 2d8 radiant damage and grants you a +1 bonus to your Charisma modifier for the next 1 minute. You can use this feature once and regain the ability to do so when you finish a short or long rest.
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Posted Mar 19, 2026Hello, does Aurum Flow have the benefit of extra attack? Since at level 15 you can attack 3 times.
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Posted Apr 17, 20241) It's described as a very flashy class
2) It's kind of like a paladin and uses some magic energy that didn't feel like just strength juice to me.
3) I like fighter subclasses that encourage being able to do things besides unga bunga
4) the idea of someone drawing both their weapons in the middle of a negotiation for the charisma bonuses is really funny to me
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Posted Apr 16, 2024I appreciate the Greek mythology in the name. Why a charisma modifier for a Fighter subclass? I don't mind it, just find it unusual. I wanted to say this feels OP. But really its somewhat balance.