Barbarian
Base Class: Barbarian

Why hit things when you can grab them? And then hit them at a later time. The Path of the Luchador involves maximizing the value of the grapple/shove combo to create a barbarian who would fit in well in a modern day WWE environment.

Natural Grappler

When you choose this path at 3rd level, you gain the ability to grapple or shove with a bonus action (doing so does not count against the amount of attacks you can take in a turn). You may also choose to grapple or shove as an opportunity attack.

Additionally, when you are grappling a prone enemy, ranged attacks against it do not have disadvantage.

Devastating Bash

When grappling 2 or more creatures, you may use the attack action to bash all of these creatures together. This must be the only standard attack action you use on your turn (grapple and shove are exceptions). Doing this deals 1d4 bludgeoning damage to every creature you are grappling. This damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.

Athletic Prowess

Beginning at 6th level, you gain expertise in athletics, adding double your proficiency bonus to all athletics checks.

Headlock Master

Beginning at 10th level, you can grapple 2 creatures with one arm, given they are both the same size as you or smaller. Each grapple is treated separately. Doing so reduces your movement to 0. If you are grappling 2 creatures with one arm, a single shove action applies to both the creatures being grappled.

Improvised Defense

Starting at 14th level, if hit by an attack while grappling a creature, you can use your reaction to force the grappled creature to get hit instead of you. You can use this ability twice per short/long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2020 3:24:49 PM
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8/28/2020 8:00:51 AM
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