Base Class: Blood Hunter
These blood hunters are forever living in the nightmare that is hunting all who are evil. They have an immense amount of combat experience so they have learned how to dodge attacks and quickly heal themselves.
Trick Weapon
Starting at 3rd level, you gain the ability to make your own trick weapon. A trick weapon is a weapon that has 2 modes of use that can be switched between as a bonus action. At this level you can make 3 different types of weapons. Beasthunter Saif which is a handaxe and a greatsword, Threaded Cane which is a longsword and a whip, and Hunters Axe which is a handaxe and greataxe.
To create a trick weapon you must buy 100 gold worth of wood, metal, and leather. Then you must spend 4 hours putting the materials together. When you create a weapon you become automatically proficient with it.
Rite of the Hunter
When you join this order at 3rd level, you learn the Rite of the Hunter esoteric rite (detailed below).
Rite of the Hunter. Instead of gaining an elemental rite, you gain the ability to exert yourself to perform extra attacks.
You can take 2×blood hunter level damage to perform extra attacks. You can do this multiple times per turn.
Dodge Roll
Beginning at 3rd level, you learn how to dodge attacks. You can use your reaction against an attack to roll against the attack roll, adding your acrobatics bonus. If you succeed you take half damage. If you fail, you take double damage.
At 11th level, you no longer have to use your reaction to dodge.
Combat Healing
Upon reaching 7th level, if you land a killing blow against an enemy within 5 rounds of it damaging you, you gain that health back.
Blood Vials
Beginning at 11th level, When you kill a creature and inspect their body you can use their blood as a healing potion for yourself and other blood hunters.
When you inspect the body, roll a percentile die.
1-25: You find a potion of healing
26-50: You find a potion of greater healing
51-75: You find a potion of superior healing
76-99: You find a potion of supreme healing
100: You find blood which acts as a greater restoration spell and heals you completely.
Enhanced Trick Weapon
At 15th level, All of your trick weapons now become +1 weapons. You can also now create Ludwig's Holy Blade which is a Longsword and Greatsword.
Kos Parasite
You now have access to a parasite that when used allows you to transform your arms into massive tentacles for 10 minutes. These tentacles deal 1d10+10 force damage. The enemy is vulnerable to this damage. When an enemy is hit by this attack, they must make a DC 8+PROF+STR Strength saving throw or be knocked prone. After the timer runs out, the tentacles disappear and reduce you to 1 hit point
Previous Versions
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8/28/2020 5:50:56 PM
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