Base Class: Fighter
The archetypal Haunted Conscript is a fighter with some kind of connection to death and the Ethereal Plane. They may be a retired soldier who has witnessed more than one blood-stained battlefield, or a medic who shares in the final moments of the lives of many, or perhaps they themselves have died once before. No matter the reason, the souls of the dead follow the conscript closely wherever they go. (Adventurers' Appendices pg.7)
Bonus Proficiencies
You gain proficiency with the medicine skill.
Risen Spirit
Starting at 3rd level, spirits of the dead tend to cling to you and flock toward you in moments of despiration. You gain the thaumaturgy cantrip, and now whenever you use your Action Surge ability ghostly forms appear surrounding you and your target and granting advantage to any attacks made as a part of that action.
Rest in Peace
At 3rd level you are able to calm your body in order to take in your immediate surroundings using a heightened sense. Whenever you take a short or long rest you have 30 feet of tremorsense and 10 feet of blindsight and cannot be surprised by a melee attack. Whether or not you are resting, you can enter this same meditative state by remaining still with your eyes closed for 10 minutes.
Spectral Strikes
Beginning at 7th level, the spirits have grown to shadow your attacks in the form of ghostly trails. Once on each of your turns if you miss with any attack you reroll once to hit instead with your weapon's ghostly trail. The trail takes on the same form as the weapon you are using and uses the same damage dice. If the trail hits, the damage is dealt as force damage and uses your Constitution modifier instead of Strength. Note that Spectral Strikes cannot land critical hits. At 10th level you may reroll for your Spectral Strikes after up to two missed attacks per turn, and at 15th level you may reroll once to hit after any missed attack made on your turn.
Acceptance
At 10th level you feel kindred to the spirits that surround you and an increasing affinity to the Ethereal Plane. You are now immune to fear, and the first time after a long rest that you would normally gain a point of exhaustion you instead suffer no negative effects. You must complete a long rest before preventing exhaustion again in this way.
Scent of Death
Beginning at 15th level, death is no longer a deterrent to you, but a reassurance. At the start of your turn, if any creature within 60 feet of you or in your line of sight becomes unconscious, dies, or is of the undead type you gain 10 feet of movement speed and a +1 bonus to your attack and damage rolls. This effect lasts until the beginning of your next turn.
Silent as the Grave
At 18th level, you have become practiced in assisting haggard creatures into passing on to the next life. The first time that you land an attack on a creature that is prone, the attack automatically becomes a critical hit. You also double any damage modifiers to the hit. Once you use this ability it cannot be used again until after a short or a long rest.
Previous Versions
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