Base Class: Rogue
These rouges strike from the shadow, taking and killing things without being seen. They are powerful assassins, but they have weaknesses. Catch them in light, and they are virtually useless. They mutate because of their time in the dark though.
Umbral Quirks
Your interaction with the power of shadows has given you a strange modifications. At 3rd level, choose or roll one from the choices below.
1. Your body is partially incorporeal, you reduce non-magical bludgeoning, piercing, and slashing damage by your Cha modifier.
2. Your eyes pierce through even the darkest night. You gain darkvision to a unlimited range.
3.You levitate off the ground just a tiny bit, about 1 foot. You ignore difficult terrain, and don't suffer exhaustion from a forced march pace.
4. Undead are attracted to you, and you have adv on Cha checks against undead, and you can force a undead to have disadv on an attack roll meant to hit you as a reaction.
Shadow Stab
At 3rd level, you can gain sneak attack against a target if both you and them are in darkness. This bypasses the normal rules of sneak attack. At 8th level, you can use this while both you and the target are in dim light.
Shadow Sneak
You have advantage on Stealth checks while in dim light or darkness. You also gains a bonus to stealth checks equal to your Cha mod while in dim light or darkness. Once on your turn, as a bonus action, you can teleport from one place in dim light or darkness to another place that is dim light or darkness, the destination must be within feet equal to 10 time you level.
Umbral Growth
Your powers have grown while living in the shadows. At 13th level you gain a feature depending on what you got for the Umbral Quirks feature. All of these only function in dim light or darkness.
1.Your body is very hard to hit, and most attacks pass through you, you have resistance to all damage except force, psychic, and radiant.
2.Your eyes see all that hides in the dark, You gain a 60ft radius of truesight.
3.You levitate off the ground more, and you sometimes fly. You gain a flying speed equal to you walking speed, and you don't take any fall damage.
4.Undead find it harder to kill you, your easion skill applies to all saves as long as it is an undead forcing the save.
Umbral Perfection
At 17th level, the dark has changed you immensely. Your Umbral Growth now works for 1 minute at a time in bright light, and you gain a new feature depending on what you choose for Umbral Quirk feature. These features work indefinitely in dim light and darkness, but bright light, this feature works for 1 minute before you must go back in dim light or darkness.
1. You gain immunity to Non-Magical Bludgeoning, Non-Magical piercing, and Non-Magical slashing.
2. Your senses have given you the ability to see without your eyes. You gain blindsight to a range of 90ft.
3. Your ability to levitate can be conveyed to others, and is even more powerful. Your flying speed increase by 15ft, and you can give an amount of people up to your Cha modifier the ability to have your flying speed for 1 hour.
4. Undead now find it hard to resist your commands, and you don't register in their vision. Undead are no longer able to target you, and you are always invisible to Undead, you can still be in their areas of effect. Also, any undead with a int score of 10 or lower must follow your verbal commands, and undead with a int score of 11-15 can make a int save against your DC (10+ your Cha mod+ your proficiency) every time you give it a verbal command, and on a success, they ignore your commands and can see you for 2 rounds, and on a fail they must obey the command. A undead with a int score of 11-15 may twist your words to spite you. Any undead with a int score of 16+ cannot be controlled.
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