Wizard
Base Class: Wizard

A wizard subclass focusing on harnessing the flames as potently as possible, inspired by the older elemental schools of magic, adding flavour and buffs to fire spells.

Fire Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an fire spell into your spellbook is halved.

Sculpt Spells

Beginning at 2nd level, you can create pockets of relative safety within the effects of your fire spells. When you cast a fire spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Purged in fire

Starting at 6th level, your fire spells affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your fire spell, the creature takes half the spell’s damage (if any) but suffers no additional effect from the fire spell.

Empowered flames

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any fire spell you cast.

Formed in flame

At 10th level you gain these additional bonuses

  • You can change the damage type of any spell you cast (equal to your proficiency bonus) to fire
  • Spells you cast that deal fire damage ignores resistances and immunities to fire

Supernova

at 14th level you can unleash your full might of pyromancy, harnessing the full might of your power into a single explosion. The supernova blasts everything in the area with blazing energy, turning small items into ash. 

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