Rogue
Base Class: Rogue

You seem to be always in trouble somehow. The street is a tough place. Skill is what matters then. Or at least a quick blade and fast feet. This is what life has taught you early. 

Street Fighting

You have learned to fight dirty. Choose a fighting style out of Duelling, Two Weapon Fighting or Archery. 

Second-Story Work

You gain the ability to climb faster than normal; climbing no longer costs you extra movement.

And when you make a running jump you make your athletics or acrobatics check with advantage.

It is presumed that a jump check is made against a DC, just like any other skill check. If you are using RAW for jumping, replace the advantage roll with “the distance you cover increases by 5 feet”.  

Fast Feet

Moving stealthy no longer costs you extra movement. 

Misdirection

Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you.

Thief’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

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