Bard
Base Class: Bard

Bards from the College of Leadership are skilled in boosting morale to their companions, and discouraging their enemies. This Bard is nothing without their teammates and their strength comes from working together. The College of Leadership teaches their bards to never give up and to stay focused. Many of these bards are warriors, lords, or commanders. Their skill in fighting is less comparable to the college of valor or swords, these bards utilize the strength of their party instead of their own. Determination and will bring forth the magical power of this bard who commands their allies and bolsters them to seize the day. 

This was created by Jacob Budz from XP to Level 3, and I simply made it for DND Beyond. All credit goes to the original authors. 

 

Inspire The Battle

At 3rd Level, you gain the ability to speak magic to life. When a creature you see hits with a non-magical weapon attack, you can use your reaction to expend a use of bardic inspiration. The damage on the attack becomes magical for the purposes of overcoming resistances and immunities, and deals extra damage equal to your bardic inspiration dice. 

Distracting Dirge

At 3rd Level, you gain the ability to stop enemies in their tracks. You can use your reaction to target one creature within 30 feet. That creature must succeed a wisdom saving throw or become stunned until the start of your next turn. Once you use this ability, you can't do so again until you finish a short or long rest. 

Fight as One

At 6th level, you inspire your allies to work as a team. As an action, choose any number if allies within 10ft of you. For the next minuet, when you end your turn, the chosen creatures gain a +1 to AC. Additionally they heal, gain temporary hit points, and a bonus to saving throws equal to the number of allies chosen in the area (to a maximum of 8). The effect ends on the chosen creatures if they leave the area of effect. Additionally this effect ends early if you are stunned or incapacitated. Once you use this ability, you can't do so again until you finish a short or long rest. 

Command With Determination

At 14th level, you control the battlefield with inspiration and leadership. When an attack you can see within 30 feet of you misses, you can expend one use of bardic inspiration to turn that miss into a hit. Alternatively, when an attack you can see within 30 feet of you hits and isn't critical, you can expend one use of bardic inspiration to turn that hit into a miss. 

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