Bard
Base Class: Bard

Bards that take up necrodancing often travel alone, as they don't other people in their lives. Their undead servants serve as friends enough. Necrodancers that do travel with other people, usually travel with others who practice necromantic magics.

Undead Affinity

At 3rd level, when you take this archetype, your very form becomes like that of undead. Your physical body will change in some ways, such as your skin being devoid of color, or your skin being pulled tight against your bones. You no longer need to eat, drink, sleep, or breathe. In addition, whenever you are below half your hit points, and not in direct sunlight, you heal a number of hit points equal to your proficiency bonus as your form trys to regenerate itself.

Dancer

Also at 3rd level, you gain proficiency in the athletics and acrobatics skills.

Undead Tales

At 6th level, you've managed to use your magic to channel necromantic energy through out your body. You learn the animate dead spell, and cannot replace it. This does not count against the amount of spells you learn normally. The undead you summon are more powerful than your average zombies and skeletons. Whenever you create an undead, it gains the following benefits.

•The creatures add your charisma modifier to their attack rolls, damage rolls, and max hit points.

•The creatures also get additional hit points equal to your bard level.

•If you use bardic inspiration on one undead you summoned, you target an additional creature within thirty feet of it, without expending additional bardic inspiration.

Dance Of The Dead

You and your undead companions are competent enough together to put on joyous display. As an action, starting at 14th level, you take one instrument of your choice, throw it into the air, and it will start playing itself. You and all of your undead creatures join you in a great dance with your music backing you up. For the next minute, you have an additional pool of inspiration dice equal to the number of undead that joined you in the dance. Additionally, when you first start the dance, you can give an inspiration die any number of your companions in range. Once you use this feature, you can't use it again until you finish a long rest.

Dance Of The Dead

You and your undead companions are competent enough together to put on joyous display. As an action, starting at 14th level, you take one instrument of your choice, throw it into the air, and it will start playing itself. You and all of your undead creatures join you in a great dance with your music backing you up. For the next minute, you have an additional pool of inspiration dice equal to the number of undead that joined you in the dance. Additionally, when you first start the dance, you can give an inspiration die any number of your companions in range. Once you use this feature, you can't use it again until you finish a long rest.

Undead Command

Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your Bards spell save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

 

Grim Harvest

At 3rd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.

Undead Affinity

At 3rd level, when you take this archetype, your very form becomes like that of undead. Your physical body will change in some ways, such as your skin being devoid of color, or your skin being pulled tight against your bones. You no longer need to eat, drink, sleep, or breathe. In addition, whenever you are below half your hit points, and not in direct sunlight, you heal a number of hit points equal to your proficiency bonus as your form trys to regenerate itself.

Dancer

Also at 3rd level, you gain proficiency in the athletics and acrobatics skills.

Undead Tales

At 6th level, you've managed to use your magic to channel necromantic energy through out your body. You learn the animate dead spell, and cannot replace it. This does not count against the amount of spells you learn normally. The undead you summon are more powerful than your average zombies and skeletons. Whenever you create an undead, it gains the following benefits.

•The creatures add your charisma modifier to their attack rolls, damage rolls, and max hit points.

•The creatures also get additional hit points equal to your bard level.

•If you use bardic inspiration on one undead you summoned, you target an additional creature within thirty feet of it, without expending additional bardic inspiration.

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