Wizard
Base Class: Wizard

The School of Summoning is a wizard school that focuses on the study and control of otherworldly creatures and their abilities. These wizards are best recognized for their powerful familiars, and their uncanny understanding of innate spells and magical biology.

Greater Familiar

You learn the Find Familiar if you haven’t already. The spell does not count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or any Beast or Monstrosity equal to or lower than 1/8 of your level in this class rounded down. Any creature larger than medium size summoned this way will have its size reduced to medium.

Your familiar will count as a monstrosity

Additionally, on your turn, you can use your bonus action to allow your familiar to make one attack with its reaction.

Beast Lore

Your knowledge of beasts and monstrosities has been carefully cultivated over years of study. You have advantage on intelligence checks to recall or gain information concerning these types of creatures.

Familiar Focus

You are able to establish a mental link with your familiar. When you cast a spell that requires concentration, you may choose to allow your familiar to carry the concentration for that spell. 

Spell Alchemist

You may attempt to transcribe a spell from a dead creature with innate spell casting abilities into your Spellbook. You must make an arcana check of 10 + the creature’s CR. On a success, You may choose one spell that you are able to learn from the spell list of the creature, and spend the appropriate resources to copy that spell into to your Spellbook.

Familiar Caster

Your familiar gains the ability to cast spells on its own. When you prepare your spells for the day, you may choose a number of spells with a level equal to your arcane restoration ability. Your familiar has these spells prepared, and can cast them as an action on it’s turn, expending it’s use of the spell when it does so.

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