Rogue
Base Class: Rogue

Noticing either your terrible skill with a blade, or your preference for a ranged weapon that isn't magic, you focus your training on attacking from a distance, pelting your enemy with arrows from the shadows. Typically those with amazing eyesight and decent strength seek to master the art of bows and arrows, but so do rogues who prefer a slow methodical approach, or like to stay back and attack from afar.

Trick Shots

Your training allows you to pull off multiple impossible shots that others cannot.Your training allows you to pull off multiple trick shots that others cannot. To pull off these shots you spend Trick Shot Tokens. You have your rogue level+prof÷2 (round up) trick shot tokens at each level.

Bow Bash

You spend 1 trick shot token to bash a creature within 5ft of you with your bow. That creature must make a CON saving throw. On fail it is incapacitated for 1 round.

Disarming Shot

You spend 3 tokens to fire an arrow with the purpose of disarming the target of an item of your choice. The target must roll a STR saving throw to resist. On a failed throw, the object is flung with the arrow, landing 10ft away from its original position.

Forceful Shot

You spend 2 trick shot tokens to fire an arrow with lots of force behind it. The target makes a STR saving throw. On a fail, it falls prone.

Hidden Arrow

You spend 2 trick shot tokens to fire two arrows at your opponent, one to distract and one hidden behind the other to hit. The target then rolls a perception check DC 10+sleight of hand to notice the trick. On a pass the target dodges both. On a critical failure, the target takes both shots. On a regular fail, the arrow hitting has advantage on hit.

Impressive Shot

You spend 2 trick shot tokens to strike the exact same location as your previous arrow. This shot goes through the previous one, splitting it in two.

Multishot

You spend 1 trick shot token to use your bonus action and load 2 arrows on your bow, and fire them both. You only roll one attack for both arrows.

Pinning Shot

You can spend 2 trick shot tokens to use your action to fire an arrow at a target, pinning their clothing to a surface within 5ft behind the target from your perspective. To be unpinned, the target must make a STR saving throw. DC 10+prof

Precision Shot

You spend 2 trick shot tokens to ensure that your next shot will hit its mark.

Reversal

If a creature within 5ft makes a weapon attack against you and misses, you can spend your reaction to grab an arrow from your quiver and stab the target with it. You roll this attack with advantage.

Ricochet

You have mastered angles and vectors allowing you to pull off the most impossible of shots by ricochet. After spending 1 trick token, When using the ricochet trick shot, you can hit any target within your range regardless of location, unless the target is blocked off from you (i.e doors and walls) by ricocheting the arrow off another surface. But in return you take a -2 to all attack rolls using ricochet.

Warning Shot

You spend 2 Trick shot tokens and fire an arrow very close to a creature attempting to frighten it. The creature must make a wisdom saving throw. When failed it has the frightened condition.

Arrow Smith

You have learned how to craft your own bows and arrows and any variants.

Marksman

Your vision is clear and your aim true. Starting at the 13th level, you are unable to roll below a 7 on attack rolls with any bow and arrow like weapons and variants.

Observation

You study a creature before you within clear sight for a round. When done studying, you now have advantage on all actions made toward that creature until combat ends. If disrupted in any way except speaking, you lose focus and fail.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2020 6:53:25 PM
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9/5/2020 10:51:20 PM
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